Models, code, and papers for "Aäron van den Oord":
Recent studies have demonstrated the power of recurrent neural networks for machine translation, image captioning and speech recognition. For the task of capturing temporal structure in video, however, there still remain numerous open research questions. Current research suggests using a simple temporal feature pooling strategy to take into account the temporal aspect of video. We demonstrate that this method is not sufficient for gesture recognition, where temporal information is more discriminative compared to general video classification tasks. We explore deep architectures for gesture recognition in video and propose a new end-to-end trainable neural network architecture incorporating temporal convolutions and bidirectional recurrence. Our main contributions are twofold; first, we show that recurrence is crucial for this task; second, we show that adding temporal convolutions leads to significant improvements. We evaluate the different approaches on the Montalbano gesture recognition dataset, where we achieve state-of-the-art results.
We explore the use of Vector Quantized Variational AutoEncoder (VQ-VAE) models for large scale image generation. To this end, we scale and enhance the autoregressive priors used in VQ-VAE to generate synthetic samples of much higher coherence and fidelity than possible before. We use simple feed-forward encoder and decoder networks, making our model an attractive candidate for applications where the encoding and/or decoding speed is critical. Additionally, VQ-VAE requires sampling an autoregressive model only in the compressed latent space, which is an order of magnitude faster than sampling in the pixel space, especially for large images. We demonstrate that a multi-scale hierarchical organization of VQ-VAE, augmented with powerful priors over the latent codes, is able to generate samples with quality that rivals that of state of the art Generative Adversarial Networks on multifaceted datasets such as ImageNet, while not suffering from GAN's known shortcomings such as mode collapse and lack of diversity.
While supervised learning has enabled great progress in many applications, unsupervised learning has not seen such widespread adoption, and remains an important and challenging endeavor for artificial intelligence. In this work, we propose a universal unsupervised learning approach to extract useful representations from high-dimensional data, which we call Contrastive Predictive Coding. The key insight of our model is to learn such representations by predicting the future in latent space by using powerful autoregressive models. We use a probabilistic contrastive loss which induces the latent space to capture information that is maximally useful to predict future samples. It also makes the model tractable by using negative sampling. While most prior work has focused on evaluating representations for a particular modality, we demonstrate that our approach is able to learn useful representations achieving strong performance on four distinct domains: speech, images, text and reinforcement learning in 3D environments.
Realistic music generation is a challenging task. When building generative models of music that are learnt from data, typically high-level representations such as scores or MIDI are used that abstract away the idiosyncrasies of a particular performance. But these nuances are very important for our perception of musicality and realism, so in this work we embark on modelling music in the raw audio domain. It has been shown that autoregressive models excel at generating raw audio waveforms of speech, but when applied to music, we find them biased towards capturing local signal structure at the expense of modelling long-range correlations. This is problematic because music exhibits structure at many different timescales. In this work, we explore autoregressive discrete autoencoders (ADAs) as a means to enable autoregressive models to capture long-range correlations in waveforms. We find that they allow us to unconditionally generate piano music directly in the raw audio domain, which shows stylistic consistency across tens of seconds.
Learning useful representations without supervision remains a key challenge in machine learning. In this paper, we propose a simple yet powerful generative model that learns such discrete representations. Our model, the Vector Quantised-Variational AutoEncoder (VQ-VAE), differs from VAEs in two key ways: the encoder network outputs discrete, rather than continuous, codes; and the prior is learnt rather than static. In order to learn a discrete latent representation, we incorporate ideas from vector quantisation (VQ). Using the VQ method allows the model to circumvent issues of "posterior collapse" -- where the latents are ignored when they are paired with a powerful autoregressive decoder -- typically observed in the VAE framework. Pairing these representations with an autoregressive prior, the model can generate high quality images, videos, and speech as well as doing high quality speaker conversion and unsupervised learning of phonemes, providing further evidence of the utility of the learnt representations.
This paper introduces Associative Compression Networks (ACNs), a new framework for variational autoencoding with neural networks. The system differs from existing variational autoencoders (VAEs) in that the prior distribution used to model each code is conditioned on a similar code from the dataset. In compression terms this equates to sequentially transmitting the dataset using an ordering determined by proximity in latent space. Since the prior need only account for local, rather than global variations in the latent space, the coding cost is greatly reduced, leading to rich, informative codes. Crucially, the codes remain informative when powerful, autoregressive decoders are used, which we argue is fundamentally difficult with normal VAEs. Experimental results on MNIST, CIFAR-10, ImageNet and CelebA show that ACNs discover high-level latent features such as object class, writing style, pose and facial expression, which can be used to cluster and classify the data, as well as to generate diverse and convincing samples. We conclude that ACNs are a promising new direction for representation learning: one that steps away from IID modelling, and towards learning a structured description of the dataset as a whole.
Modeling the distribution of natural images is a landmark problem in unsupervised learning. This task requires an image model that is at once expressive, tractable and scalable. We present a deep neural network that sequentially predicts the pixels in an image along the two spatial dimensions. Our method models the discrete probability of the raw pixel values and encodes the complete set of dependencies in the image. Architectural novelties include fast two-dimensional recurrent layers and an effective use of residual connections in deep recurrent networks. We achieve log-likelihood scores on natural images that are considerably better than the previous state of the art. Our main results also provide benchmarks on the diverse ImageNet dataset. Samples generated from the model appear crisp, varied and globally coherent.
Probabilistic generative models can be used for compression, denoising, inpainting, texture synthesis, semi-supervised learning, unsupervised feature learning, and other tasks. Given this wide range of applications, it is not surprising that a lot of heterogeneity exists in the way these models are formulated, trained, and evaluated. As a consequence, direct comparison between models is often difficult. This article reviews mostly known but often underappreciated properties relating to the evaluation and interpretation of generative models with a focus on image models. In particular, we show that three of the currently most commonly used criteria---average log-likelihood, Parzen window estimates, and visual fidelity of samples---are largely independent of each other when the data is high-dimensional. Good performance with respect to one criterion therefore need not imply good performance with respect to the other criteria. Our results show that extrapolation from one criterion to another is not warranted and generative models need to be evaluated directly with respect to the application(s) they were intended for. In addition, we provide examples demonstrating that Parzen window estimates should generally be avoided.
Due to the phenomenon of "posterior collapse," current latent variable generative models pose a challenging design choice that either weakens the capacity of the decoder or requires augmenting the objective so it does not only maximize the likelihood of the data. In this paper, we propose an alternative that utilizes the most powerful generative models as decoders, whilst optimising the variational lower bound all while ensuring that the latent variables preserve and encode useful information. Our proposed $\delta$-VAEs achieve this by constraining the variational family for the posterior to have a minimum distance to the prior. For sequential latent variable models, our approach resembles the classic representation learning approach of slow feature analysis. We demonstrate the efficacy of our approach at modeling text on LM1B and modeling images: learning representations, improving sample quality, and achieving state of the art log-likelihood on CIFAR-10 and ImageNet $32\times 32$.
This paper investigates recently proposed approaches for defending against adversarial examples and evaluating adversarial robustness. We motivate 'adversarial risk' as an objective for achieving models robust to worst-case inputs. We then frame commonly used attacks and evaluation metrics as defining a tractable surrogate objective to the true adversarial risk. This suggests that models may optimize this surrogate rather than the true adversarial risk. We formalize this notion as 'obscurity to an adversary,' and develop tools and heuristics for identifying obscured models and designing transparent models. We demonstrate that this is a significant problem in practice by repurposing gradient-free optimization techniques into adversarial attacks, which we use to decrease the accuracy of several recently proposed defenses to near zero. Our hope is that our formulations and results will help researchers to develop more powerful defenses.
We consider the task of unsupervised extraction of meaningful latent representations of speech by applying autoencoding neural networks to speech waveforms. The goal is to learn a representation able to capture high level semantic content from the signal, e.g. phoneme identities, while being invariant to confounding low level details in the signal such as the underlying pitch contour or background noise. The behavior of autoencoder models depends on the kind of constraint that is applied to the latent representation. We compare three variants: a simple dimensionality reduction bottleneck, a Gaussian Variational Autoencoder (VAE), and a discrete Vector Quantized VAE (VQ-VAE). We analyze the quality of learned representations in terms of speaker independence, the ability to predict phonetic content, and the ability to accurately reconstruct individual spectrogram frames. Moreover, for discrete encodings extracted using the VQ-VAE, we measure the ease of mapping them to phonemes. We introduce a regularization scheme that forces the representations to focus on the phonetic content of the utterance and report performance comparable with the top entries in the ZeroSpeech 2017 unsupervised acoustic unit discovery task.
Bellemare et al. (2016) introduced the notion of a pseudo-count, derived from a density model, to generalize count-based exploration to non-tabular reinforcement learning. This pseudo-count was used to generate an exploration bonus for a DQN agent and combined with a mixed Monte Carlo update was sufficient to achieve state of the art on the Atari 2600 game Montezuma's Revenge. We consider two questions left open by their work: First, how important is the quality of the density model for exploration? Second, what role does the Monte Carlo update play in exploration? We answer the first question by demonstrating the use of PixelCNN, an advanced neural density model for images, to supply a pseudo-count. In particular, we examine the intrinsic difficulties in adapting Bellemare et al.'s approach when assumptions about the model are violated. The result is a more practical and general algorithm requiring no special apparatus. We combine PixelCNN pseudo-counts with different agent architectures to dramatically improve the state of the art on several hard Atari games. One surprising finding is that the mixed Monte Carlo update is a powerful facilitator of exploration in the sparsest of settings, including Montezuma's Revenge.
Unsupervised speech representation learning has shown remarkable success at finding representations that correlate with phonetic structures and improve downstream speech recognition performance. However, most research has been focused on evaluating the representations in terms of their ability to improve the performance of speech recognition systems on read English (e.g. Wall Street Journal and LibriSpeech). This evaluation methodology overlooks two important desiderata that speech representations should have: robustness to domain shifts and transferability to other languages. In this paper we learn representations from up to 8000 hours of diverse and noisy speech data and evaluate the representations by looking at their robustness to domain shifts and their ability to improve recognition performance in many languages. We find that our representations confer significant robustness advantages to the resulting recognition systems: we see significant improvements in out-of-domain transfer relative to baseline feature sets and the features likewise provide improvements in 25 phonetically diverse languages including tonal languages and low-resource languages.
Estimating and optimizing Mutual Information (MI) is core to many problems in machine learning; however, bounding MI in high dimensions is challenging. To establish tractable and scalable objectives, recent work has turned to variational bounds parameterized by neural networks, but the relationships and tradeoffs between these bounds remains unclear. In this work, we unify these recent developments in a single framework. We find that the existing variational lower bounds degrade when the MI is large, exhibiting either high bias or high variance. To address this problem, we introduce a continuum of lower bounds that encompasses previous bounds and flexibly trades off bias and variance. On high-dimensional, controlled problems, we empirically characterize the bias and variance of the bounds and their gradients and demonstrate the effectiveness of our new bounds for estimation and representation learning.
Large scale deep learning excels when labeled images are abundant, yet data-efficient learning remains a longstanding challenge. While biological vision is thought to leverage vast amounts of unlabeled data to solve classification problems with limited supervision, computer vision has so far not succeeded in this `semi-supervised' regime. Our work tackles this challenge with Contrastive Predictive Coding, an unsupervised objective which extracts stable structure from still images. The result is a representation which, equipped with a simple linear classifier, separates ImageNet categories better than all competing methods, and surpasses the performance of a fully-supervised AlexNet model. When given a small number of labeled images (as few as 13 per class), this representation retains a strong classification performance, outperforming state-of-the-art semi-supervised methods by 10% Top-5 accuracy and supervised methods by 20%. Finally, we find our unsupervised representation to serve as a useful substrate for image detection on the PASCAL-VOC 2007 dataset, approaching the performance of representations trained with a fully annotated ImageNet dataset. We expect these results to open the door to pipelines that use scalable unsupervised representations as a drop-in replacement for supervised ones for real-world vision tasks where labels are scarce.
Mutual information maximization has emerged as a powerful learning objective for unsupervised representation learning obtaining state-of-the-art performance in applications such as object recognition, speech recognition, and reinforcement learning. However, such approaches are fundamentally limited since a tight lower bound of mutual information requires sample size exponential in the mutual information. This limits the applicability of these approaches for prediction tasks with high mutual information, such as in video understanding or reinforcement learning. In these settings, such techniques are prone to overfit, both in theory and in practice, and capture only a few of the relevant factors of variation. This leads to incomplete representations that are not optimal for downstream tasks. In this work, we empirically demonstrate that mutual information-based representation learning approaches do fail to learn complete representations on a number of designed and real-world tasks. To mitigate these problems we introduce the Wasserstein dependency measure, which learns more complete representations by using the Wasserstein distance instead of the KL divergence in the mutual information estimator. We show that a practical approximation to this theoretically motivated solution, constructed using Lipschitz constraint techniques from the GAN literature, achieves substantially improved results on tasks where incomplete representations are a major challenge.
We present a novel neural network for processing sequences. The ByteNet is a one-dimensional convolutional neural network that is composed of two parts, one to encode the source sequence and the other to decode the target sequence. The two network parts are connected by stacking the decoder on top of the encoder and preserving the temporal resolution of the sequences. To address the differing lengths of the source and the target, we introduce an efficient mechanism by which the decoder is dynamically unfolded over the representation of the encoder. The ByteNet uses dilation in the convolutional layers to increase its receptive field. The resulting network has two core properties: it runs in time that is linear in the length of the sequences and it sidesteps the need for excessive memorization. The ByteNet decoder attains state-of-the-art performance on character-level language modelling and outperforms the previous best results obtained with recurrent networks. The ByteNet also achieves state-of-the-art performance on character-to-character machine translation on the English-to-German WMT translation task, surpassing comparable neural translation models that are based on recurrent networks with attentional pooling and run in quadratic time. We find that the latent alignment structure contained in the representations reflects the expected alignment between the tokens.
This work explores conditional image generation with a new image density model based on the PixelCNN architecture. The model can be conditioned on any vector, including descriptive labels or tags, or latent embeddings created by other networks. When conditioned on class labels from the ImageNet database, the model is able to generate diverse, realistic scenes representing distinct animals, objects, landscapes and structures. When conditioned on an embedding produced by a convolutional network given a single image of an unseen face, it generates a variety of new portraits of the same person with different facial expressions, poses and lighting conditions. We also show that conditional PixelCNN can serve as a powerful decoder in an image autoencoder. Additionally, the gated convolutional layers in the proposed model improve the log-likelihood of PixelCNN to match the state-of-the-art performance of PixelRNN on ImageNet, with greatly reduced computational cost.
When agents interact with a complex environment, they must form and maintain beliefs about the relevant aspects of that environment. We propose a way to efficiently train expressive generative models in complex environments. We show that a predictive algorithm with an expressive generative model can form stable belief-states in visually rich and dynamic 3D environments. More precisely, we show that the learned representation captures the layout of the environment as well as the position and orientation of the agent. Our experiments show that the model substantially improves data-efficiency on a number of reinforcement learning (RL) tasks compared with strong model-free baseline agents. We find that predicting multiple steps into the future (overshooting), in combination with an expressive generative model, is critical for stable representations to emerge. In practice, using expressive generative models in RL is computationally expensive and we propose a scheme to reduce this computational burden, allowing us to build agents that are competitive with model-free baselines.
We propose a probabilistic video model, the Video Pixel Network (VPN), that estimates the discrete joint distribution of the raw pixel values in a video. The model and the neural architecture reflect the time, space and color structure of video tensors and encode it as a four-dimensional dependency chain. The VPN approaches the best possible performance on the Moving MNIST benchmark, a leap over the previous state of the art, and the generated videos show only minor deviations from the ground truth. The VPN also produces detailed samples on the action-conditional Robotic Pushing benchmark and generalizes to the motion of novel objects.