Models, code, and papers for "Yubo Zhang":
The recent introduction of the AVA dataset for action detection has caused a renewed interest to this problem. Several approaches have been recently proposed that improved the performance. However, all of them have ignored the main difficulty of the AVA dataset - its realistic distribution of training and test examples. This dataset was collected by exhaustive annotation of human action in uncurated videos. As a result, the most common categories, such as `stand' or `sit', contain tens of thousands of examples, where rare ones have only dozens. In this work we study the problem of action detection in highly-imbalanced dataset. Differently from previous work on handling long-tail category distributions, we begin by analyzing the imbalance in the test set. We demonstrate that the standard AP metric is not informative for the categories in the tail, and propose an alternative one - Sampled AP. Armed with this new measure, we study the problem of transferring representations from the data-rich head to the rare tail categories and propose a simple but effective approach.
A dominant paradigm for learning-based approaches in computer vision is training generic models, such as ResNet for image recognition, or I3D for video understanding, on large datasets and allowing them to discover the optimal representation for the problem at hand. While this is an obviously attractive approach, it is not applicable in all scenarios. We claim that action detection is one such challenging problem - the models that need to be trained are large, and labeled data is expensive to obtain. To address this limitation, we propose to incorporate domain knowledge into the structure of the model, simplifying optimization. In particular, we augment a standard I3D network with a tracking module to aggregate long term motion patterns, and use a graph convolutional network to reason about interactions between actors and objects. Evaluated on the challenging AVA dataset, the proposed approach improves over the I3D baseline by 5.5% mAP and over the state-of-the-art by 4.8% mAP.
Accurately identifying hands in images is a key sub-task for human activity understanding with wearable first-person point-of-view cameras. Traditional hand segmentation approaches rely on a large corpus of manually labeled data to generate robust hand detectors. However, these approaches still face challenges as the appearance of the hand varies greatly across users, tasks, environments or illumination conditions. A key observation in the case of many wearable applications and interfaces is that, it is only necessary to accurately detect the user's hands in a specific situational context. Based on this observation, we introduce an interactive approach to learn a person-specific hand segmentation model that does not require any manually labeled training data. Our approach proceeds in two steps, an interactive bootstrapping step for identifying moving hand regions, followed by learning a personalized user specific hand appearance model. Concretely, our approach uses two convolutional neural networks: (1) a gesture network that uses pre-defined motion information to detect the hand region; and (2) an appearance network that learns a person specific model of the hand region based on the output of the gesture network. During training, to make the appearance network robust to errors in the gesture network, the loss function of the former network incorporates the confidence of the gesture network while learning. Experiments demonstrate the robustness of our approach with an F1 score over 0.8 on all challenging datasets across a wide range of illumination and hand appearance variations, improving over a baseline approach by over 10%.
This paper proposes a practical approach for automatic sleep stage classification based on a multi-level feature learning framework and Recurrent Neural Network (RNN) classifier using heart rate and wrist actigraphy derived from a wearable device. The feature learning framework is designed to extract low- and mid-level features. Low-level features capture temporal and frequency domain properties and mid-level features learn compositions and structural information of signals. Since sleep staging is a sequential problem with long-term dependencies, we take advantage of RNNs with Bidirectional Long Short-Term Memory (BLSTM) architectures for sequence data learning. To simulate the actual situation of daily sleep, experiments are conducted with a resting group in which sleep is recorded in resting state, and a comprehensive group in which both resting sleep and non-resting sleep are included.We evaluate the algorithm based on an eight-fold cross validation to classify five sleep stages (W, N1, N2, N3, and REM). The proposed algorithm achieves weighted precision, recall and F1 score of 58.0%, 60.3%, and 58.2% in the resting group and 58.5%, 61.1%, and 58.5% in the comprehensive group, respectively. Various comparison experiments demonstrate the effectiveness of feature learning and BLSTM. We further explore the influence of depth and width of RNNs on performance. Our method is specially proposed for wearable devices and is expected to be applicable for long-term sleep monitoring at home. Without using too much prior domain knowledge, our method has the potential to generalize sleep disorder detection.
Recently, autonomous driving development ignited competition among car makers and technical corporations. Low-level automation cars are already commercially available. But high automated vehicles where the vehicle drives by itself without human monitoring is still at infancy. Such autonomous vehicles (AVs) rely on the computing system in the car to to interpret the environment and make driving decisions. Therefore, computing system design is essential particularly in enhancing the attainment of driving safety. However, to our knowledge, no clear guideline exists so far regarding safety-aware AV computing system and architecture design. To understand the safety requirement of AV computing system, we performed a field study by running industrial Level-4 autonomous driving fleets in various locations, road conditions, and traffic patterns. The field study indicates that traditional computing system performance metrics, such as tail latency, average latency, maximum latency, and timeout, cannot fully satisfy the safety requirement for AV computing system design. To address this issue, we propose a `safety score' as a primary metric for measuring the level of safety in AV computing system design. Furthermore, we propose a perception latency model, which helps architects estimate the safety score of given architecture and system design without physically testing them in an AV. We demonstrate the use of our safety score and latency model, by developing and evaluating a safety-aware AV computing system computation hardware resource management scheme.
This paper proposes a multi-level feature learning framework for human action recognition using a single body-worn inertial sensor. The framework consists of three phases, respectively designed to analyze signal-based (low-level), components (mid-level) and semantic (high-level) information. Low-level features capture the time and frequency domain property while mid-level representations learn the composition of the action. The Max-margin Latent Pattern Learning (MLPL) method is proposed to learn high-level semantic descriptions of latent action patterns as the output of our framework. The proposed method achieves the state-of-the-art performances, 88.7%, 98.8% and 72.6% (weighted F1 score) respectively, on Skoda, WISDM and OPP datasets.
Knowledge graph models world knowledge as concepts, entities, and the relationships between them, which has been widely used in many real-world tasks. CCKS 2019 held an evaluation track with 6 tasks and attracted more than 1,600 teams. In this paper, we give an overview of the knowledge graph evaluation tract at CCKS 2019. By reviewing the task definition, successful methods, useful resources, good strategies and research challenges associated with each task in CCKS 2019, this paper can provide a helpful reference for developing knowledge graph applications and conducting future knowledge graph researches.