Research papers and code for "Dinesh Acharya":
Classifying facial expressions into different categories requires capturing regional distortions of facial landmarks. We believe that second-order statistics such as covariance is better able to capture such distortions in regional facial fea- tures. In this work, we explore the benefits of using a man- ifold network structure for covariance pooling to improve facial expression recognition. In particular, we first employ such kind of manifold networks in conjunction with tradi- tional convolutional networks for spatial pooling within in- dividual image feature maps in an end-to-end deep learning manner. By doing so, we are able to achieve a recognition accuracy of 58.14% on the validation set of Static Facial Expressions in the Wild (SFEW 2.0) and 87.0% on the vali- dation set of Real-World Affective Faces (RAF) Database. Both of these results are the best results we are aware of. Besides, we leverage covariance pooling to capture the tem- poral evolution of per-frame features for video-based facial expression recognition. Our reported results demonstrate the advantage of pooling image-set features temporally by stacking the designed manifold network of covariance pool-ing on top of convolutional network layers.

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This paper introduces a new similarity measure based on edge counting in a taxonomy like WorldNet or Ontology. Measurement of similarity between text segments or concepts is very useful for many applications like information retrieval, ontology matching, text mining, and question answering and so on. Several measures have been developed for measuring similarity between two concepts: out of these we see that the measure given by Wu and Palmer [1] is simple, and gives good performance. Our measure is based on their measure but strengthens it. Wu and Palmer [1] measure has a disadvantage that it does not consider how far the concepts are semantically. In our measure we include the shortest path between the concepts and the depth of whole taxonomy together with the distances used in Wu and Palmer [1]. Also the measure has following disadvantage i.e. in some situations, the similarity of two elements of an IS-A ontology contained in the neighborhood exceeds the similarity value of two elements contained in the same hierarchy. Our measure introduces a penalization factor for this case based upon shortest length between the concepts and depth of whole taxonomy.

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In many domains of computer vision, generative adversarial networks (GANs) have achieved great success, among which the family of Wasserstein GANs (WGANs) is considered to be state-of-the-art due to the theoretical contributions and competitive qualitative performance. However, it is very challenging to approximate the $k$-Lipschitz constraint required by the Wasserstein-1 metric~(W-met). In this paper, we propose a novel Wasserstein divergence~(W-div), which is a relaxed version of W-met and does not require the $k$-Lipschitz constraint. As a concrete application, we introduce a Wasserstein divergence objective for GANs~(WGAN-div), which can faithfully approximate W-div through optimization. Under various settings, including progressive growing training, we demonstrate the stability of the proposed WGAN-div owing to its theoretical and practical advantages over WGANs. Also, we study the quantitative and visual performance of WGAN-div on standard image synthesis benchmarks of computer vision, showing the superior performance of WGAN-div compared to the state-of-the-art methods.

* accepted by eccv_2018, correct minor errors
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In this paper, we aim to improve the state-of-the-art video generative adversarial networks (GANs) with a view towards multi-functional applications. Our improved video GAN model does not separate foreground from background nor dynamic from static patterns, but learns to generate the entire video clip conjointly. Our model can thus be trained to generate - and learn from - a broad set of videos with no restriction. This is achieved by designing a robust one-stream video generation architecture with an extension of the state-of-the-art Wasserstein GAN framework that allows for better convergence. The experimental results show that our improved video GAN model outperforms state-of-theart video generative models on multiple challenging datasets. Furthermore, we demonstrate the superiority of our model by successfully extending it to three challenging problems: video colorization, video inpainting, and future prediction. To the best of our knowledge, this is the first work using GANs to colorize and inpaint video clips.

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In generative modeling, the Wasserstein distance (WD) has emerged as a useful metric to measure the discrepancy between generated and real data distributions. Unfortunately, it is challenging to approximate the WD of high-dimensional distributions. In contrast, the sliced Wasserstein distance (SWD) factorizes high-dimensional distributions into their multiple one-dimensional marginal distributions and is thus easier to approximate. In this paper, we introduce novel approximations of the primal and dual SWD. Instead of using a large number of random projections, as it is done by conventional SWD approximation methods, we propose to approximate SWDs with a small number of parameterized orthogonal projections in an end-to-end deep learning fashion. As concrete applications of our SWD approximations, we design two types of differentiable SWD blocks to equip modern generative frameworks---Auto-Encoders (AE) and Generative Adversarial Networks (GAN). In the experiments, we not only show the superiority of the proposed generative models on standard image synthesis benchmarks, but also demonstrate the state-of-the-art performance on challenging high resolution image and video generation in an unsupervised manner.

* This paper is submitted to arxiv twice, thus withdraw one of the versions. See arXiv:1706.02631 instead
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We present a pedestrian tracking algorithm, DensePeds, that tracks individuals in highly dense crowds (greater than 2 pedestrians per square meter). Our approach is designed for videos captured from front-facing or elevated cameras. We present a new motion model called Front-RVO (FRVO) for predicting pedestrian movements in dense situations using collision avoidance constraints and combine it with state-of-the-art Mask R-CNN to compute sparse feature vectors that reduce the loss of pedestrian tracks (false negatives). We evaluate DensePeds on the standard MOT benchmarks as well as a new dense crowd dataset. In practice, our approach is 4.5 times faster than prior tracking algorithms on the MOT benchmark and we are state-of-the-art in dense crowd videos by over 2.6% on the absolute scale on average.

* added more refs
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We present a new algorithm for predicting the near-term trajectories of road-agents in dense traffic videos. Our approach is designed for heterogeneous traffic, where the road-agents may correspond to buses, cars, scooters, bicycles, or pedestrians. We model the interactions between different road-agents using a novel LSTM-CNN hybrid network for trajectory prediction. In particular, we take into account heterogeneous interactions that implicitly accounts for the varying shapes, dynamics, and behaviors of different road agents. In addition, we model horizon-based interactions which are used to implicitly model the driving behavior of each road-agent. We evaluate the performance of our prediction algorithm, TraPHic, on the standard datasets and also introduce a new dense, heterogeneous traffic dataset corresponding to urban Asian videos and agent trajectories. We outperform state-of-the-art methods on dense traffic datasets by 30%.

* 8 pages
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We consider the problem of Probably Approximate Correct (PAC) learning of a binary classifier from noisy labeled examples acquired from multiple annotators (each characterized by a respective classification noise rate). First, we consider the complete information scenario, where the learner knows the noise rates of all the annotators. For this scenario, we derive sample complexity bound for the Minimum Disagreement Algorithm (MDA) on the number of labeled examples to be obtained from each annotator. Next, we consider the incomplete information scenario, where each annotator is strategic and holds the respective noise rate as a private information. For this scenario, we design a cost optimal procurement auction mechanism along the lines of Myerson's optimal auction design framework in a non-trivial manner. This mechanism satisfies incentive compatibility property, thereby facilitating the learner to elicit true noise rates of all the annotators.

* Appears in Proceedings of the Twenty-Eighth Conference on Uncertainty in Artificial Intelligence (UAI2012)
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We present a realtime tracking algorithm, RoadTrack, to track heterogeneous road-agents in dense traffic videos. Our approach is designed for traffic scenarios that consist of different road-agents such as pedestrians, two-wheelers, cars, buses, etc. sharing the road. We use the tracking-by-detection approach where we track a road-agent by matching the appearance or bounding box region in the current frame with the predicted bounding box region propagated from the previous frame. RoadTrack uses a novel motion model called the Simultaneous Collision Avoidance and Interaction (SimCAI) model to predict the motion of road-agents by modeling collision avoidance and interactions between the road-agents for the next frame. We demonstrate the advantage of RoadTrack on a dataset of dense traffic videos and observe an accuracy of 75.8% on this dataset, outperforming prior state-of-the-art tracking algorithms by at least 5.2%. RoadTrack operates in realtime at approximately 30 fps and is at least 4 times faster than prior tracking algorithms on standard tracking datasets.

* revisions include re-organization of the paper, new theoretical results, additional experiments
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We present RobustTP, an end-to-end algorithm for predicting future trajectories of road-agents in dense traffic with noisy sensor input trajectories obtained from RGB cameras (either static or moving) through a tracking algorithm. In this case, we consider noise as the deviation from the ground truth trajectory. The amount of noise depends on the accuracy of the tracking algorithm. Our approach is designed for dense heterogeneous traffic, where the road agents corresponding to a mixture of buses, cars, scooters, bicycles, or pedestrians. RobustTP is an approach that first computes trajectories using a combination of a non-linear motion model and a deep learning-based instance segmentation algorithm. Next, these noisy trajectories are trained using an LSTM-CNN neural network architecture that models the interactions between road-agents in dense and heterogeneous traffic. Our trajectory prediction algorithm outperforms state-of-the-art methods for end-to-end trajectory prediction using sensor inputs. We achieve an improvement of upto 18% in average displacement error and an improvement ofup to 35.5% in final displacement error at the end of the prediction window (5 seconds) over the next best method. All experiments were set up on an Nvidia TiTan Xp GPU. Additionally, we release a software framework, TrackNPred. The framework consists of implementations of state-of-the-art tracking and trajectory prediction methods and tools to benchmark and evaluate them on real-world dense traffic datasets.

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We present an algorithm to track traffic agents in dense videos. Our approach is designed for heterogeneous traffic scenarios that consist of different agents such as pedestrians, two-wheelers, cars, buses etc. sharing the road. We present a novel Heterogeneous Traffic Motion and Interaction model (HTMI) to predict the motion of agents by modeling collision avoidance and interactions between the agents. We implement HTMI within the tracking-by-detection paradigm and use background subtracted representations of traffic agents to extract binary tensors for accurate tracking. We highlight the performance on a dense traffic videos and observe an accuracy of 75.8%. We observe up to 4 times speedup over prior tracking algorithms on standard traffic datasets.

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We present a new data-driven model and algorithm to identify the perceived emotions of individuals based on their walking styles. Given an RGB video of an individual walking, we extract his/her walking gait in the form of a series of 3D poses. Our goal is to exploit the gait features to classify the emotional state of the human into one of four emotions: happy, sad, angry, or neutral. Our perceived emotion recognition approach uses deep features learned via LSTM on labeled emotion datasets. Furthermore, we combine these features with affective features computed from gaits using posture and movement cues. These features are classified using a Random Forest Classifier. We show that our mapping between the combined feature space and the perceived emotional state provides 80.07% accuracy in identifying the perceived emotions. In addition to classifying discrete categories of emotions, our algorithm also predicts the values of perceived valence and arousal from gaits. We also present an EWalk (Emotion Walk) dataset that consists of videos of walking individuals with gaits and labeled emotions. To the best of our knowledge, this is the first gait-based model to identify perceived emotions from videos of walking individuals.

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