Models, code, and papers for "Ziwei Liu":

Pruning Filter via Geometric Median for Deep Convolutional Neural Networks Acceleration

Nov 01, 2018
Yang He, Ping Liu, Ziwei Wang, Yi Yang

Previous works utilized "smaller-norm-less-important" criterion to prune filters with smaller norm values in a convolutional neural network. In this paper, we analyze this norm-based criterion and point out that its effectiveness depends on two requirements that not always met: (1) the norm deviation of the filters should be large; (2) the minimum norm of the filters should be small. To solve this problem, we propose a novel filter pruning method, namely Filter Pruning via Geometric Median (FPGM), to compress the model regardless of those two requirements. Unlike previous methods, PFGM compresses CNN models by determining and pruning those filters with redundant information via Geometric Median (GM), rather than those with "relatively less" importance. When applied to two image classification benchmarks, our method validates its usefulness and strengths. Notably, on Cifar-10, PFGM reduces more than 52% FLOPs on ResNet-110 with even 2.69% relative accuracy improvement. Besides, on ILSCRC-2012, PFGM reduces more than 42% FLOPs on ResNet-101 without top-5 accuracy drop, which has advanced the state-of-the-art.

* 9 pages 

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Instance-level Facial Attributes Transfer with Geometry-Aware Flow

Nov 30, 2018
Weidong Yin, Ziwei Liu, Chen Change Loy

We address the problem of instance-level facial attribute transfer without paired training data, e.g. faithfully transferring the exact mustache from a source face to a target face. This is a more challenging task than the conventional semantic-level attribute transfer, which only preserves the generic attribute style instead of instance-level traits. We propose the use of geometry-aware flow, which serves as a well-suited representation for modeling the transformation between instance-level facial attributes. Specifically, we leverage the facial landmarks as the geometric guidance to learn the differentiable flows automatically, despite of the large pose gap existed. Geometry-aware flow is able to warp the source face attribute into the target face context and generate a warp-and-blend result. To compensate for the potential appearance gap between source and target faces, we propose a hallucination sub-network that produces an appearance residual to further refine the warp-and-blend result. Finally, a cycle-consistency framework consisting of both attribute transfer module and attribute removal module is designed, so that abundant unpaired face images can be used as training data. Extensive evaluations validate the capability of our approach in transferring instance-level facial attributes faithfully across large pose and appearance gaps. Thanks to the flow representation, our approach can readily be applied to generate realistic details on high-resolution images.

* To appear in AAAI 2019. Code and models are available at: https://github.com/wdyin/GeoGAN 

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When NAS Meets Robustness: In Search of Robust Architectures against Adversarial Attacks

Nov 26, 2019
Minghao Guo, Yuzhe Yang, Rui Xu, Ziwei Liu

Recent advances in adversarial attacks uncover the intrinsic vulnerability of modern deep neural networks. Since then, extensive efforts have been devoted to enhancing the robustness of deep networks via specialized learning algorithms and loss functions. In this work, we take an architectural perspective and investigate the patterns of network architectures that are resilient to adversarial attacks. To obtain the large number of networks needed for this study, we adopt one-shot neural architecture search, training a large network for once and then finetuning the sub-networks sampled therefrom. The sampled architectures together with the accuracies they achieve provide a rich basis for our study. Our "robust architecture Odyssey" reveals several valuable observations: 1) densely connected patterns result in improved robustness; 2) under computational budget, adding convolution operations to direct connection edge is effective; 3) flow of solution procedure (FSP) matrix is a good indicator of network robustness. Based on these observations, we discover a family of robust architectures (RobNets). On various datasets, including CIFAR, SVHN, and Tiny-ImageNet, RobNets exhibit superior robustness performance to other widely used architectures. Notably, RobNets substantially improve the robust accuracy (~5% absolute gains) under both white-box and black-box attacks, even with fewer parameter numbers.

* First two authors contributed equally 

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Deep Learning Face Attributes in the Wild

Sep 24, 2015
Ziwei Liu, Ping Luo, Xiaogang Wang, Xiaoou Tang

Predicting face attributes in the wild is challenging due to complex face variations. We propose a novel deep learning framework for attribute prediction in the wild. It cascades two CNNs, LNet and ANet, which are fine-tuned jointly with attribute tags, but pre-trained differently. LNet is pre-trained by massive general object categories for face localization, while ANet is pre-trained by massive face identities for attribute prediction. This framework not only outperforms the state-of-the-art with a large margin, but also reveals valuable facts on learning face representation. (1) It shows how the performances of face localization (LNet) and attribute prediction (ANet) can be improved by different pre-training strategies. (2) It reveals that although the filters of LNet are fine-tuned only with image-level attribute tags, their response maps over entire images have strong indication of face locations. This fact enables training LNet for face localization with only image-level annotations, but without face bounding boxes or landmarks, which are required by all attribute recognition works. (3) It also demonstrates that the high-level hidden neurons of ANet automatically discover semantic concepts after pre-training with massive face identities, and such concepts are significantly enriched after fine-tuning with attribute tags. Each attribute can be well explained with a sparse linear combination of these concepts.

* To appear in International Conference on Computer Vision (ICCV) 2015 

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MaskGAN: Towards Diverse and Interactive Facial Image Manipulation

Jul 27, 2019
Cheng-Han Lee, Ziwei Liu, Lingyun Wu, Ping Luo

Facial image manipulation has achieved great progresses in recent years. However, previous methods either operate on a predefined set of face attributes or leave users little freedom to interactively manipulate images. To overcome these drawbacks, we propose a novel framework termed MaskGAN, enabling diverse and interactive face manipulation. Our key insight is that semantic masks serve as a suitable intermediate representation for flexible face manipulation with fidelity preservation. MaskGAN has two main components: 1) Dense Mapping Network, and 2) Editing Behavior Simulated Training. Specifically, Dense mapping network learns style mapping between a free-form user modified mask and a target image, enabling diverse generation results. Editing behavior simulated training models the user editing behavior on the source mask, making the overall framework more robust to various manipulated inputs. To facilitate extensive studies, we construct a large-scale high-resolution face dataset with fine-grained mask annotations named CelebAMask-HQ. MaskGAN is comprehensively evaluated on two challenging tasks: attribute transfer and style copy, demonstrating superior performance over other state-of-the-art methods. The code, models and dataset are available at \url{https://github.com/switchablenorms/CelebAMask-HQ}.

* High-resolution face parsing dataset as well as new face manipulation model. The code, models and dataset are available at \url{https://github.com/switchablenorms/CelebAMask-HQ} 

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Talking Face Generation by Adversarially Disentangled Audio-Visual Representation

Jul 20, 2018
Hang Zhou, Yu Liu, Ziwei Liu, Ping Luo, Xiaogang Wang

Talking face generation aims to synthesize a sequence of face images that correspond to given speech semantics. However, when people talk, the subtle movements of their face region are usually a complex combination of the intrinsic face appearance of the subject and also the extrinsic speech to be delivered. Existing works either focus on the former, which constructs the specific face appearance model on a single subject; or the latter, which models the identity-agnostic transformation between lip motion and speech. In this work, we integrate both aspects and enable arbitrary-subject talking face generation by learning disentangled audio-visual representation. We assume the talking face sequence is actually a composition of both subject-related information and speech-related information. These two spaces are then explicitly disentangled through a novel associative-and-adversarial training process. The disentangled representation has an additional advantage that both audio and video can serve as the source of speech information for generation. Extensive experiments show that our proposed approach can generate realistic talking face sequences on arbitrary subjects with much clearer lip motion patterns. We also demonstrate the learned audio-visual representation is extremely useful for applications like automatic lip reading and audio-video retrieval.

* Code, models, and video results are available on our webpage: https://liuziwei7.github.io/projects/TalkingFace 

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Im2Avatar: Colorful 3D Reconstruction from a Single Image

Apr 17, 2018
Yongbin Sun, Ziwei Liu, Yue Wang, Sanjay E. Sarma

Existing works on single-image 3D reconstruction mainly focus on shape recovery. In this work, we study a new problem, that is, simultaneously recovering 3D shape and surface color from a single image, namely "colorful 3D reconstruction". This problem is both challenging and intriguing because the ability to infer textured 3D model from a single image is at the core of visual understanding. Here, we propose an end-to-end trainable framework, Colorful Voxel Network (CVN), to tackle this problem. Conditioned on a single 2D input, CVN learns to decompose shape and surface color information of a 3D object into a 3D shape branch and a surface color branch, respectively. Specifically, for the shape recovery, we generate a shape volume with the state of its voxels indicating occupancy. For the surface color recovery, we combine the strength of appearance hallucination and geometric projection by concurrently learning a regressed color volume and a 2D-to-3D flow volume, which are then fused into a blended color volume. The final textured 3D model is obtained by sampling color from the blended color volume at the positions of occupied voxels in the shape volume. To handle the severe sparse volume representations, a novel loss function, Mean Squared False Cross-Entropy Loss (MSFCEL), is designed. Extensive experiments demonstrate that our approach achieves significant improvement over baselines, and shows great generalization across diverse object categories and arbitrary viewpoints.

* 10 pages 

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Video Frame Synthesis using Deep Voxel Flow

Aug 05, 2017
Ziwei Liu, Raymond A. Yeh, Xiaoou Tang, Yiming Liu, Aseem Agarwala

We address the problem of synthesizing new video frames in an existing video, either in-between existing frames (interpolation), or subsequent to them (extrapolation). This problem is challenging because video appearance and motion can be highly complex. Traditional optical-flow-based solutions often fail where flow estimation is challenging, while newer neural-network-based methods that hallucinate pixel values directly often produce blurry results. We combine the advantages of these two methods by training a deep network that learns to synthesize video frames by flowing pixel values from existing ones, which we call deep voxel flow. Our method requires no human supervision, and any video can be used as training data by dropping, and then learning to predict, existing frames. The technique is efficient, and can be applied at any video resolution. We demonstrate that our method produces results that both quantitatively and qualitatively improve upon the state-of-the-art.

* To appear in ICCV 2017 as an oral paper. More details at the project page: https://liuziwei7.github.io/projects/VoxelFlow.html 

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Semantic Facial Expression Editing using Autoencoded Flow

Nov 30, 2016
Raymond Yeh, Ziwei Liu, Dan B Goldman, Aseem Agarwala

High-level manipulation of facial expressions in images --- such as changing a smile to a neutral expression --- is challenging because facial expression changes are highly non-linear, and vary depending on the appearance of the face. We present a fully automatic approach to editing faces that combines the advantages of flow-based face manipulation with the more recent generative capabilities of Variational Autoencoders (VAEs). During training, our model learns to encode the flow from one expression to another over a low-dimensional latent space. At test time, expression editing can be done simply using latent vector arithmetic. We evaluate our methods on two applications: 1) single-image facial expression editing, and 2) facial expression interpolation between two images. We demonstrate that our method generates images of higher perceptual quality than previous VAE and flow-based methods.


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Vision-Infused Deep Audio Inpainting

Oct 24, 2019
Hang Zhou, Ziwei Liu, Xudong Xu, Ping Luo, Xiaogang Wang

Multi-modality perception is essential to develop interactive intelligence. In this work, we consider a new task of visual information-infused audio inpainting, \ie synthesizing missing audio segments that correspond to their accompanying videos. We identify two key aspects for a successful inpainter: (1) It is desirable to operate on spectrograms instead of raw audios. Recent advances in deep semantic image inpainting could be leveraged to go beyond the limitations of traditional audio inpainting. (2) To synthesize visually indicated audio, a visual-audio joint feature space needs to be learned with synchronization of audio and video. To facilitate a large-scale study, we collect a new multi-modality instrument-playing dataset called MUSIC-Extra-Solo (MUSICES) by enriching MUSIC dataset. Extensive experiments demonstrate that our framework is capable of inpainting realistic and varying audio segments with or without visual contexts. More importantly, our synthesized audio segments are coherent with their video counterparts, showing the effectiveness of our proposed Vision-Infused Audio Inpainter (VIAI). Code, models, dataset and video results are available at https://hangz-nju-cuhk.github.io/projects/AudioInpainting

* To appear in ICCV 2019. Code, models, dataset and video results are available at the project page: https://hangz-nju-cuhk.github.io/projects/AudioInpainting 

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Fashion Landmark Detection in the Wild

Aug 10, 2016
Ziwei Liu, Sijie Yan, Ping Luo, Xiaogang Wang, Xiaoou Tang

Visual fashion analysis has attracted many attentions in the recent years. Previous work represented clothing regions by either bounding boxes or human joints. This work presents fashion landmark detection or fashion alignment, which is to predict the positions of functional key points defined on the fashion items, such as the corners of neckline, hemline, and cuff. To encourage future studies, we introduce a fashion landmark dataset with over 120K images, where each image is labeled with eight landmarks. With this dataset, we study fashion alignment by cascading multiple convolutional neural networks in three stages. These stages gradually improve the accuracies of landmark predictions. Extensive experiments demonstrate the effectiveness of the proposed method, as well as its generalization ability to pose estimation. Fashion landmark is also compared to clothing bounding boxes and human joints in two applications, fashion attribute prediction and clothes retrieval, showing that fashion landmark is a more discriminative representation to understand fashion images.

* To appear in European Conference on Computer Vision (ECCV) 2016 

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Scalable Gaussian Process Classification with Additive Noise for Various Likelihoods

Sep 14, 2019
Haitao Liu, Yew-Soon Ong, Ziwei Yu, Jianfei Cai, Xiaobo Shen

Gaussian process classification (GPC) provides a flexible and powerful statistical framework describing joint distributions over function space. Conventional GPCs however suffer from (i) poor scalability for big data due to the full kernel matrix, and (ii) intractable inference due to the non-Gaussian likelihoods. Hence, various scalable GPCs have been proposed through (i) the sparse approximation built upon a small inducing set to reduce the time complexity; and (ii) the approximate inference to derive analytical evidence lower bound (ELBO). However, these scalable GPCs equipped with analytical ELBO are limited to specific likelihoods or additional assumptions. In this work, we present a unifying framework which accommodates scalable GPCs using various likelihoods. Analogous to GP regression (GPR), we introduce additive noises to augment the probability space for (i) the GPCs with step, (multinomial) probit and logit likelihoods via the internal variables; and particularly, (ii) the GPC using softmax likelihood via the noise variables themselves. This leads to unified scalable GPCs with analytical ELBO by using variational inference. Empirically, our GPCs showcase better results than state-of-the-art scalable GPCs for extensive binary/multi-class classification tasks with up to two million data points.

* 11 pages, 5 figures, preprint under review 

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Delving Deep Into Hybrid Annotations for 3D Human Recovery in the Wild

Aug 20, 2019
Yu Rong, Ziwei Liu, Cheng Li, Kaidi Cao, Chen Change Loy

Though much progress has been achieved in single-image 3D human recovery, estimating 3D model for in-the-wild images remains a formidable challenge. The reason lies in the fact that obtaining high-quality 3D annotations for in-the-wild images is an extremely hard task that consumes enormous amount of resources and manpower. To tackle this problem, previous methods adopt a hybrid training strategy that exploits multiple heterogeneous types of annotations including 3D and 2D while leaving the efficacy of each annotation not thoroughly investigated. In this work, we aim to perform a comprehensive study on cost and effectiveness trade-off between different annotations. Specifically, we focus on the challenging task of in-the-wild 3D human recovery from single images when paired 3D annotations are not fully available. Through extensive experiments, we obtain several observations: 1) 3D annotations are efficient, whereas traditional 2D annotations such as 2D keypoints and body part segmentation are less competent in guiding 3D human recovery. 2) Dense Correspondence such as DensePose is effective. When there are no paired in-the-wild 3D annotations available, the model exploiting dense correspondence can achieve 92% of the performance compared to a model trained with paired 3D data. We show that incorporating dense correspondence into in-the-wild 3D human recovery is promising and competitive due to its high efficiency and relatively low annotating cost. Our model trained with dense correspondence can serve as a strong reference for future research.

* To appear in ICCV 2019. Code and models are available at https://penincillin.github.io/dct_iccv2019 

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One-shot Face Reenactment

Aug 05, 2019
Yunxuan Zhang, Siwei Zhang, Yue He, Cheng Li, Chen Change Loy, Ziwei Liu

To enable realistic shape (e.g. pose and expression) transfer, existing face reenactment methods rely on a set of target faces for learning subject-specific traits. However, in real-world scenario end-users often only have one target face at hand, rendering existing methods inapplicable. In this work, we bridge this gap by proposing a novel one-shot face reenactment learning framework. Our key insight is that the one-shot learner should be able to disentangle and compose appearance and shape information for effective modeling. Specifically, the target face appearance and the source face shape are first projected into latent spaces with their corresponding encoders. Then these two latent spaces are associated by learning a shared decoder that aggregates multi-level features to produce the final reenactment results. To further improve the synthesizing quality on mustache and hair regions, we additionally propose FusionNet which combines the strengths of our learned decoder and the traditional warping method. Extensive experiments show that our one-shot face reenactment system achieves superior transfer fidelity as well as identity preserving capability than alternatives. More remarkably, our approach trained with only one target image per subject achieves competitive results to those using a set of target images, demonstrating the practical merit of this work. Code, models and an additional set of reenacted faces have been publicly released at the project page.

* To appear in BMVC 2019 as a spotlight presentation. Code and models are available at: https://github.com/bj80heyue/One_Shot_Face_Reenactment 

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Self-Supervised Learning via Conditional Motion Propagation

Apr 25, 2019
Xiaohang Zhan, Xingang Pan, Ziwei Liu, Dahua Lin, Chen Change Loy

Intelligent agent naturally learns from motion. Various self-supervised algorithms have leveraged motion cues to learn effective visual representations. The hurdle here is that motion is both ambiguous and complex, rendering previous works either suffer from degraded learning efficacy, or resort to strong assumptions on object motions. In this work, we design a new learning-from-motion paradigm to bridge these gaps. Instead of explicitly modeling the motion probabilities, we design the pretext task as a conditional motion propagation problem. Given an input image and several sparse flow guidance vectors on it, our framework seeks to recover the full-image motion. Compared to other alternatives, our framework has several appealing properties: (1) Using sparse flow guidance during training resolves the inherent motion ambiguity, and thus easing feature learning. (2) Solving the pretext task of conditional motion propagation encourages the emergence of kinematically-sound representations that poss greater expressive power. Extensive experiments demonstrate that our framework learns structural and coherent features; and achieves state-of-the-art self-supervision performance on several downstream tasks including semantic segmentation, instance segmentation, and human parsing. Furthermore, our framework is successfully extended to several useful applications such as semi-automatic pixel-level annotation. Project page: "http://mmlab.ie.cuhk.edu.hk/projects/CMP/".

* In CVPR 2019. More details at the project page: http://mmlab.ie.cuhk.edu.hk/projects/CMP/ 

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PointGrow: Autoregressively Learned Point Cloud Generation with Self-Attention

Oct 12, 2018
Yongbin Sun, Yue Wang, Ziwei Liu, Joshua E. Siegel, Sanjay E. Sarma

A point cloud is an agile 3D representation, efficiently modeling an object's surface geometry. However, these surface-centric properties also pose challenges on designing tools to recognize and synthesize point clouds. This work presents a novel autoregressive model, PointGrow, which generates realistic point cloud samples from scratch or conditioned on given semantic contexts. Our model operates recurrently, with each point sampled according to a conditional distribution given its previously-generated points. Since point cloud object shapes are typically encoded by long-range interpoint dependencies, we augment our model with dedicated self-attention modules to capture these relations. Extensive evaluation demonstrates that PointGrow achieves satisfying performance on both unconditional and conditional point cloud generation tasks, with respect to fidelity, diversity and semantic preservation. Further, conditional PointGrow learns a smooth manifold of given image conditions where 3D shape interpolation and arithmetic calculation can be performed inside. Code and models are available at: https://github.com/syb7573330/PointGrow.

* Code and models are available at: https://github.com/syb7573330/PointGrow 

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DPatch: An Adversarial Patch Attack on Object Detectors

Sep 15, 2018
Xin Liu, Huanrui Yang, Ziwei Liu, Linghao Song, Hai Li, Yiran Chen

Object detectors have emerged as an indispensable module in modern computer vision systems. Their vulnerability to adversarial attacks thus become a vital issue to consider. In this work, we propose DPatch, a adversarial-patch-based attack towards mainstream object detectors (i.e., Faster R-CNN and YOLO). Unlike the original adversarial patch that only manipulates image-level classifier, our DPatch simultaneously optimizes the bounding box location and category targets so as to disable their predictions. Compared to prior works, DPatch has several appealing properties: (1) DPatch can perform both untargeted and targeted effective attacks, degrading the mAP of Faster R-CNN and YOLO from 70.0% and 65.7% down to below 1% respectively; (2) DPatch is small in size and its attacking effect is location-independent, making it very practical to implement real-world attacks; (3) DPatch demonstrates great transferability between different detector architectures. For example, DPatch that is trained on Faster R-CNN can effectively attack YOLO, and vice versa. Extensive evaluations imply that DPatch can perform effective attacks under black-box setup, i.e., even without the knowledge of the attacked network's architectures and parameters. The successful realization of DPatch also illustrates the intrinsic vulnerability of the modern detector architectures to such patch-based adversarial attacks.


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Consensus-Driven Propagation in Massive Unlabeled Data for Face Recognition

Sep 05, 2018
Xiaohang Zhan, Ziwei Liu, Junjie Yan, Dahua Lin, Chen Change Loy

Face recognition has witnessed great progress in recent years, mainly attributed to the high-capacity model designed and the abundant labeled data collected. However, it becomes more and more prohibitive to scale up the current million-level identity annotations. In this work, we show that unlabeled face data can be as effective as the labeled ones. Here, we consider a setting closely mimicking the real-world scenario, where the unlabeled data are collected from unconstrained environments and their identities are exclusive from the labeled ones. Our main insight is that although the class information is not available, we can still faithfully approximate these semantic relationships by constructing a relational graph in a bottom-up manner. We propose Consensus-Driven Propagation (CDP) to tackle this challenging problem with two modules, the "committee" and the "mediator", which select positive face pairs robustly by carefully aggregating multi-view information. Extensive experiments validate the effectiveness of both modules to discard outliers and mine hard positives. With CDP, we achieve a compelling accuracy of 78.18% on MegaFace identification challenge by using only 9% of the labels, comparing to 61.78% when no unlabeled data are used and 78.52% when all labels are employed.

* To appear in ECCV 2018. More details at the project page: http://mmlab.ie.cuhk.edu.hk/projects/CDP/ 

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