Most real-world Multi-Robot Task Allocation (MRTA) problems require fast and efficient decision-making, which is often achieved using heuristics-aided methods such as genetic algorithms, auction-based methods, and bipartite graph matching methods. These methods often assume a form that lends better explainability compared to an end-to-end (learnt) neural network based policy for MRTA. However, deriving suitable heuristics can be tedious, risky and in some cases impractical if problems are too complex. This raises the question: can these heuristics be learned? To this end, this paper particularly develops a Graph Reinforcement Learning (GRL) framework to learn the heuristics or incentives for a bipartite graph matching approach to MRTA. Specifically a Capsule Attention policy model is used to learn how to weight task/robot pairings (edges) in the bipartite graph that connects the set of tasks to the set of robots. The original capsule attention network architecture is fundamentally modified by adding encoding of robots' state graph, and two Multihead Attention based decoders whose output are used to construct a LogNormal distribution matrix from which positive bigraph weights can be drawn. The performance of this new bigraph matching approach augmented with a GRL-derived incentive is found to be at par with the original bigraph matching approach that used expert-specified heuristics, with the former offering notable robustness benefits. During training, the learned incentive policy is found to get initially closer to the expert-specified incentive and then slightly deviate from its trend.
This paper develops a graph reinforcement learning approach to online planning of the schedule and destinations of electric aircraft that comprise an urban air mobility (UAM) fleet operating across multiple vertiports. This fleet scheduling problem is formulated to consider time-varying demand, constraints related to vertiport capacity, aircraft capacity and airspace safety guidelines, uncertainties related to take-off delay, weather-induced route closures, and unanticipated aircraft downtime. Collectively, such a formulation presents greater complexity, and potentially increased realism, than in existing UAM fleet planning implementations. To address these complexities, a new policy architecture is constructed, primary components of which include: graph capsule conv-nets for encoding vertiport and aircraft-fleet states both abstracted as graphs; transformer layers encoding time series information on demand and passenger fare; and a Multi-head Attention-based decoder that uses the encoded information to compute the probability of selecting each available destination for an aircraft. Trained with Proximal Policy Optimization, this policy architecture shows significantly better performance in terms of daily averaged profits on unseen test scenarios involving 8 vertiports and 40 aircraft, when compared to a random baseline and genetic algorithm-derived optimal solutions, while being nearly 1000 times faster in execution than the latter.
Urban Air Mobility (UAM) promises a new dimension to decongested, safe, and fast travel in urban and suburban hubs. These UAM aircraft are conceived to operate from small airports called vertiports each comprising multiple take-off/landing and battery-recharging spots. Since they might be situated in dense urban areas and need to handle many aircraft landings and take-offs each hour, managing this schedule in real-time becomes challenging for a traditional air-traffic controller but instead calls for an automated solution. This paper provides a novel approach to this problem of Urban Air Mobility - Vertiport Schedule Management (UAM-VSM), which leverages graph reinforcement learning to generate decision-support policies. Here the designated physical spots within the vertiport's airspace and the vehicles being managed are represented as two separate graphs, with feature extraction performed through a graph convolutional network (GCN). Extracted features are passed onto perceptron layers to decide actions such as continue to hover or cruise, continue idling or take-off, or land on an allocated vertiport spot. Performance is measured based on delays, safety (no. of collisions) and battery consumption. Through realistic simulations in AirSim applied to scaled down multi-rotor vehicles, our results demonstrate the suitability of using graph reinforcement learning to solve the UAM-VSM problem and its superiority to basic reinforcement learning (with graph embeddings) or random choice baselines.
Efficient multi-robot task allocation (MRTA) is fundamental to various time-sensitive applications such as disaster response, warehouse operations, and construction. This paper tackles a particular class of these problems that we call MRTA-collective transport or MRTA-CT -- here tasks present varying workloads and deadlines, and robots are subject to flight range, communication range, and payload constraints. For large instances of these problems involving 100s-1000's of tasks and 10s-100s of robots, traditional non-learning solvers are often time-inefficient, and emerging learning-based policies do not scale well to larger-sized problems without costly retraining. To address this gap, we use a recently proposed encoder-decoder graph neural network involving Capsule networks and multi-head attention mechanism, and innovatively add topological descriptors (TD) as new features to improve transferability to unseen problems of similar and larger size. Persistent homology is used to derive the TD, and proximal policy optimization is used to train our TD-augmented graph neural network. The resulting policy model compares favorably to state-of-the-art non-learning baselines while being much faster. The benefit of using TD is readily evident when scaling to test problems of size larger than those used in training.
The collective operation of robots, such as unmanned aerial vehicles (UAVs) operating as a team or swarm, is affected by their individual capabilities, which in turn is dependent on their physical design, aka morphology. However, with the exception of a few (albeit ad hoc) evolutionary robotics methods, there has been very little work on understanding the interplay of morphology and collective behavior. There is especially a lack of computational frameworks to concurrently search for the robot morphology and the hyper-parameters of their behavior model that jointly optimize the collective (team) performance. To address this gap, this paper proposes a new co-design framework. Here the exploding computational cost of an otherwise nested morphology/behavior co-design is effectively alleviated through the novel concept of ``talent" metrics; while also allowing significantly better solutions compared to the typically sub-optimal sequential morphology$\to$behavior design approach. This framework comprises four major steps: talent metrics selection, talent Pareto exploration (a multi-objective morphology optimization process), behavior optimization, and morphology finalization. This co-design concept is demonstrated by applying it to design UAVs that operate as a team to localize signal sources, e.g., in victim search and hazard localization. Here, the collective behavior is driven by a recently reported batch Bayesian search algorithm called Bayes-Swarm. Our case studies show that the outcome of co-design provides significantly higher success rates in signal source localization compared to a baseline design, across a variety of signal environments and teams with 6 to 15 UAVs. Moreover, this co-design process provides two orders of magnitude reduction in computing time compared to a projected nested design approach.
This paper presents a novel graph reinforcement learning (RL) architecture to solve multi-robot task allocation (MRTA) problems that involve tasks with deadlines and workload, and robot constraints such as work capacity. While drawing motivation from recent graph learning methods that learn to solve combinatorial optimization (CO) problems such as multi-Traveling Salesman and Vehicle Routing Problems using RL, this paper seeks to provide better performance (compared to non-learning methods) and important scalability (compared to existing learning architectures) for the stated class of MRTA problems. The proposed neural architecture, called Capsule Attention-based Mechanism or CapAM acts as the policy network, and includes three main components: 1) an encoder: a Capsule Network based node embedding model to represent each task as a learnable feature vector; 2) a decoder: an attention-based model to facilitate a sequential output; and 3) context: that encodes the states of the mission and the robots. To train the CapAM model, the policy-gradient method based on REINFORCE is used. When evaluated over unseen scenarios, CapAM demonstrates better task completion performance and $>$10 times faster decision-making compared to standard non-learning based online MRTA methods. CapAM's advantage in generalizability, and scalability to test problems of size larger than those used in training, are also successfully demonstrated in comparison to a popular approach for learning to solve CO problems, namely the purely attention mechanism.
Tether-net launched from a chaser spacecraft provides a promising method to capture and dispose of large space debris in orbit. This tether-net system is subject to several sources of uncertainty in sensing and actuation that affect the performance of its net launch and closing control. Earlier reliability-based optimization approaches to design control actions however remain challenging and computationally prohibitive to generalize over varying launch scenarios and target (debris) state relative to the chaser. To search for a general and reliable control policy, this paper presents a reinforcement learning framework that integrates a proximal policy optimization (PPO2) approach with net dynamics simulations. The latter allows evaluating the episodes of net-based target capture, and estimate the capture quality index that serves as the reward feedback to PPO2. Here, the learned policy is designed to model the timing of the net closing action based on the state of the moving net and the target, under any given launch scenario. A stochastic state transition model is considered in order to incorporate synthetic uncertainties in state estimation and launch actuation. Along with notable reward improvement during training, the trained policy demonstrates capture performance (over a wide range of launch/target scenarios) that is close to that obtained with reliability-based optimization run over an individual scenario.
To accomplish complex swarm robotic missions in the real world, one needs to plan and execute a combination of single robot behaviors, group primitives such as task allocation, path planning, and formation control, and mission-specific objectives such as target search and group coverage. Most such missions are designed manually by teams of robotics experts. Recent work in automated approaches to learning swarm behavior has been limited to individual primitives with sparse work on learning complete missions. This paper presents a systematic approach to learn tactical mission-specific policies that compose primitives in a swarm to accomplish the mission efficiently using neural networks with special input and output encoding. To learn swarm tactics in an adversarial environment, we employ a combination of 1) map-to-graph abstraction, 2) input/output encoding via Pareto filtering of points of interest and clustering of robots, and 3) learning via neuroevolution and policy gradient approaches. We illustrate this combination as critical to providing tractable learning, especially given the computational cost of simulating swarm missions of this scale and complexity. Successful mission completion outcomes are demonstrated with up to 60 robots. In addition, a close match in the performance statistics in training and testing scenarios shows the potential generalizability of the proposed framework.
This paper presents a novel multi-robot coverage path planning (CPP) algorithm - aka SCoPP - that provides a time-efficient solution, with workload balanced plans for each robot in a multi-robot system, based on their initial states. This algorithm accounts for discontinuities (e.g., no-fly zones) in a specified area of interest, and provides an optimized ordered list of way-points per robot using a discrete, computationally efficient, nearest neighbor path planning algorithm. This algorithm involves five main stages, which include the transformation of the user's input as a set of vertices in geographical coordinates, discretization, load-balanced partitioning, auctioning of conflict cells in a discretized space, and a path planning procedure. To evaluate the effectiveness of the primary algorithm, a multi-unmanned aerial vehicle (UAV) post-flood assessment application is considered, and the performance of the algorithm is tested on three test maps of varying sizes. Additionally, our method is compared with a state-of-the-art method created by Guasella et al. Further analyses on scalability and computational time of SCoPP are conducted. The results show that SCoPP is superior in terms of mission completion time; its computing time is found to be under 2 mins for a large map covered by a 150-robot team, thereby demonstrating its computationally scalability.
This paper proposes a multi-sensor based approach to detect, track, and localize a quadcopter unmanned aerial vehicle (UAV). Specifically, a pipeline is developed to process monocular RGB and thermal video (captured from a fixed platform) to detect and track the UAV in our FoV. Subsequently, a 2D planar lidar is used to allow conversion of pixel data to actual distance measurements, and thereby enable localization of the UAV in global coordinates. The monocular data is processed through a deep learning-based object detection method that computes an initial bounding box for the UAV. The thermal data is processed through a thresholding and Kalman filter approach to detect and track the bounding box. Training and testing data are prepared by combining a set of original experiments conducted in a motion capture environment and publicly available UAV image data. The new pipeline compares favorably to existing methods and demonstrates promising tracking and localization capacity of sample experiments.