With the advance of diffusion models, various personalized image generation methods have been proposed. However, almost all existing work only focuses on either subject-driven or style-driven personalization. Meanwhile, state-of-the-art methods face several challenges in realizing compositional personalization, i.e., composing different subject and style concepts, such as concept disentanglement, unified reconstruction paradigm, and insufficient training data. To address these issues, we introduce FreeTuner, a flexible and training-free method for compositional personalization that can generate any user-provided subject in any user-provided style (see Figure 1). Our approach employs a disentanglement strategy that separates the generation process into two stages to effectively mitigate concept entanglement. FreeTuner leverages the intermediate features within the diffusion model for subject concept representation and introduces style guidance to align the synthesized images with the style concept, ensuring the preservation of both the subject's structure and the style's aesthetic features. Extensive experiments have demonstrated the generation ability of FreeTuner across various personalization settings.
Grounding the reasoning ability of large language models (LLMs) for embodied tasks is challenging due to the complexity of the physical world. Especially, LLM planning for multi-agent collaboration requires communication of agents or credit assignment as the feedback to re-adjust the proposed plans and achieve effective coordination. However, existing methods that overly rely on physical verification or self-reflection suffer from excessive and inefficient querying of LLMs. In this paper, we propose a novel framework for multi-agent collaboration that introduces Reinforced Advantage feedback (ReAd) for efficient self-refinement of plans. Specifically, we perform critic regression to learn a sequential advantage function from LLM-planned data, and then treat the LLM planner as an optimizer to generate actions that maximize the advantage function. It endows the LLM with the foresight to discern whether the action contributes to accomplishing the final task. We provide theoretical analysis by extending advantage-weighted regression in reinforcement learning to multi-agent systems. Experiments on Overcooked-AI and a difficult variant of RoCoBench show that ReAd surpasses baselines in success rate, and also significantly decreases the interaction steps of agents and query rounds of LLMs, demonstrating its high efficiency for grounding LLMs. More results are given at \url{https://read-llm.github.io/}.
Current multi-modality driving frameworks normally fuse representation by utilizing attention between single-modality branches. However, the existing networks still suppress the driving performance as the Image and LiDAR branches are independent and lack a unified observation representation. Thus, this paper proposes MaskFuser, which tokenizes various modalities into a unified semantic feature space and provides a joint representation for further behavior cloning in driving contexts. Given the unified token representation, MaskFuser is the first work to introduce cross-modality masked auto-encoder training. The masked training enhances the fusion representation by reconstruction on masked tokens. Architecturally, a hybrid-fusion network is proposed to combine advantages from both early and late fusion: For the early fusion stage, modalities are fused by performing monotonic-to-BEV translation attention between branches; Late fusion is performed by tokenizing various modalities into a unified token space with shared encoding on it. MaskFuser respectively reaches a driving score of 49.05 and route completion of 92.85% on the CARLA LongSet6 benchmark evaluation, which improves the best of previous baselines by 1.74 and 3.21%. The introduced masked fusion increases driving stability under damaged sensory inputs. MaskFuser outperforms the best of previous baselines on driving score by 6.55 (27.8%), 1.53 (13.8%), 1.57 (30.9%), respectively given sensory masking ratios 25%, 50%, and 75%.
In Reinforcement Learning (RL), training a policy from scratch with online experiences can be inefficient because of the difficulties in exploration. Recently, offline RL provides a promising solution by giving an initialized offline policy, which can be refined through online interactions. However, existing approaches primarily perform offline and online learning in the same task, without considering the task generalization problem in offline-to-online adaptation. In real-world applications, it is common that we only have an offline dataset from a specific task while aiming for fast online-adaptation for several tasks. To address this problem, our work builds upon the investigation of successor representations for task generalization in online RL and extends the framework to incorporate offline-to-online learning. We demonstrate that the conventional paradigm using successor features cannot effectively utilize offline data and improve the performance for the new task by online fine-tuning. To mitigate this, we introduce a novel methodology that leverages offline data to acquire an ensemble of successor representations and subsequently constructs ensemble Q functions. This approach enables robust representation learning from datasets with different coverage and facilitates fast adaption of Q functions towards new tasks during the online fine-tuning phase. Extensive empirical evaluations provide compelling evidence showcasing the superior performance of our method in generalizing to diverse or even unseen tasks.
Cross-domain offline reinforcement learning leverages source domain data with diverse transition dynamics to alleviate the data requirement for the target domain. However, simply merging the data of two domains leads to performance degradation due to the dynamics mismatch. Existing methods address this problem by measuring the dynamics gap via domain classifiers while relying on the assumptions of the transferability of paired domains. In this paper, we propose a novel representation-based approach to measure the domain gap, where the representation is learned through a contrastive objective by sampling transitions from different domains. We show that such an objective recovers the mutual-information gap of transition functions in two domains without suffering from the unbounded issue of the dynamics gap in handling significantly different domains. Based on the representations, we introduce a data filtering algorithm that selectively shares transitions from the source domain according to the contrastive score functions. Empirical results on various tasks demonstrate that our method achieves superior performance, using only 10% of the target data to achieve 89.2% of the performance on 100% target dataset with state-of-the-art methods.
Active learning seeks to achieve strong performance with fewer training samples. It does this by iteratively asking an oracle to label new selected samples in a human-in-the-loop manner. This technique has gained increasing popularity due to its broad applicability, yet its survey papers, especially for deep learning-based active learning (DAL), remain scarce. Therefore, we conduct an advanced and comprehensive survey on DAL. We first introduce reviewed paper collection and filtering. Second, we formally define the DAL task and summarize the most influential baselines and widely used datasets. Third, we systematically provide a taxonomy of DAL methods from five perspectives, including annotation types, query strategies, deep model architectures, learning paradigms, and training processes, and objectively analyze their strengths and weaknesses. Then, we comprehensively summarize main applications of DAL in Natural Language Processing (NLP), Computer Vision (CV), and Data Mining (DM), etc. Finally, we discuss challenges and perspectives after a detailed analysis of current studies. This work aims to serve as a useful and quick guide for researchers in overcoming difficulties in DAL. We hope that this survey will spur further progress in this burgeoning field.
Offline Reinforcement Learning (RL) has shown promising results in learning a task-specific policy from a fixed dataset. However, successful offline RL often relies heavily on the coverage and quality of the given dataset. In scenarios where the dataset for a specific task is limited, a natural approach is to improve offline RL with datasets from other tasks, namely, to conduct Multi-Task Data Sharing (MTDS). Nevertheless, directly sharing datasets from other tasks exacerbates the distribution shift in offline RL. In this paper, we propose an uncertainty-based MTDS approach that shares the entire dataset without data selection. Given ensemble-based uncertainty quantification, we perform pessimistic value iteration on the shared offline dataset, which provides a unified framework for single- and multi-task offline RL. We further provide theoretical analysis, which shows that the optimality gap of our method is only related to the expected data coverage of the shared dataset, thus resolving the distribution shift issue in data sharing. Empirically, we release an MTDS benchmark and collect datasets from three challenging domains. The experimental results show our algorithm outperforms the previous state-of-the-art methods in challenging MTDS problems. See https://github.com/Baichenjia/UTDS for the datasets and code.
This work designs and analyzes a novel set of algorithms for multi-agent reinforcement learning (MARL) based on the principle of information-directed sampling (IDS). These algorithms draw inspiration from foundational concepts in information theory, and are proven to be sample efficient in MARL settings such as two-player zero-sum Markov games (MGs) and multi-player general-sum MGs. For episodic two-player zero-sum MGs, we present three sample-efficient algorithms for learning Nash equilibrium. The basic algorithm, referred to as MAIDS, employs an asymmetric learning structure where the max-player first solves a minimax optimization problem based on the joint information ratio of the joint policy, and the min-player then minimizes the marginal information ratio with the max-player's policy fixed. Theoretical analyses show that it achieves a Bayesian regret of tilde{O}(sqrt{K}) for K episodes. To reduce the computational load of MAIDS, we develop an improved algorithm called Reg-MAIDS, which has the same Bayesian regret bound while enjoying less computational complexity. Moreover, by leveraging the flexibility of IDS principle in choosing the learning target, we propose two methods for constructing compressed environments based on rate-distortion theory, upon which we develop an algorithm Compressed-MAIDS wherein the learning target is a compressed environment. Finally, we extend Reg-MAIDS to multi-player general-sum MGs and prove that it can learn either the Nash equilibrium or coarse correlated equilibrium in a sample efficient manner.
Graph Neural Network (GNN)-based fake news detectors apply various methods to construct graphs, aiming to learn distinctive news embeddings for classification. Since the construction details are unknown for attackers in a black-box scenario, it is unrealistic to conduct the classical adversarial attacks that require a specific adjacency matrix. In this paper, we propose the first general black-box adversarial attack framework, i.e., General Attack via Fake Social Interaction (GAFSI), against detectors based on different graph structures. Specifically, as sharing is an important social interaction for GNN-based fake news detectors to construct the graph, we simulate sharing behaviors to fool the detectors. Firstly, we propose a fraudster selection module to select engaged users leveraging local and global information. In addition, a post injection module guides the selected users to create shared relations by sending posts. The sharing records will be added to the social context, leading to a general attack against different detectors. Experimental results on empirical datasets demonstrate the effectiveness of GAFSI.
Facial action unit (AU) intensity plays a pivotal role in quantifying fine-grained expression behaviors, which is an effective condition for facial expression manipulation. However, publicly available datasets containing intensity annotations for multiple AUs remain severely limited, often featuring a restricted number of subjects. This limitation places challenges to the AU intensity manipulation in images due to disentanglement issues, leading researchers to resort to other large datasets with pretrained AU intensity estimators for pseudo labels. In addressing this constraint and fully leveraging manual annotations of AU intensities for precise manipulation, we introduce AUEditNet. Our proposed model achieves impressive intensity manipulation across 12 AUs, trained effectively with only 18 subjects. Utilizing a dual-branch architecture, our approach achieves comprehensive disentanglement of facial attributes and identity without necessitating additional loss functions or implementing with large batch sizes. This approach offers a potential solution to achieve desired facial attribute editing despite the dataset's limited subject count. Our experiments demonstrate AUEditNet's superior accuracy in editing AU intensities, affirming its capability in disentangling facial attributes and identity within a limited subject pool. AUEditNet allows conditioning by either intensity values or target images, eliminating the need for constructing AU combinations for specific facial expression synthesis. Moreover, AU intensity estimation, as a downstream task, validates the consistency between real and edited images, confirming the effectiveness of our proposed AU intensity manipulation method.