Deep graph convolution networks (GCNs) have recently shown excellent performance in traffic prediction tasks. However, they face some challenges. First, few existing models consider the influence of auxiliary information, i.e., weather and holidays, which may result in a poor grasp of spatial-temporal dynamics of traffic data. Second, both the construction of a dynamic adjacent matrix and regular graph convolution operations have quadratic computation complexity, which restricts the scalability of GCN-based models. To address such challenges, this work proposes a deep encoder-decoder model entitled AIMSAN. It contains an auxiliary information-aware module (AIM) and sparse cross attention-based graph convolution network (SAN). The former learns multi-attribute auxiliary information and obtains its embedded presentation of different time-window sizes. The latter uses a cross-attention mechanism to construct dynamic adjacent matrices by fusing traffic data and embedded auxiliary data. Then, SAN applies diffusion GCN on traffic data to mine rich spatial-temporal dynamics. Furthermore, AIMSAN considers and uses the spatial sparseness of traffic nodes to reduce the quadratic computation complexity. Experimental results on three public traffic datasets demonstrate that the proposed method outperforms other counterparts in terms of various performance indices. Specifically, the proposed method has competitive performance with the state-of-the-art algorithms but saves 35.74% of GPU memory usage, 42.25% of training time, and 45.51% of validation time on average.
Referring video object segmentation (RVOS), as a supervised learning task, relies on sufficient annotated data for a given scene. However, in more realistic scenarios, only minimal annotations are available for a new scene, which poses significant challenges to existing RVOS methods. With this in mind, we propose a simple yet effective model with a newly designed cross-modal affinity (CMA) module based on a Transformer architecture. The CMA module builds multimodal affinity with a few samples, thus quickly learning new semantic information, and enabling the model to adapt to different scenarios. Since the proposed method targets limited samples for new scenes, we generalize the problem as - few-shot referring video object segmentation (FS-RVOS). To foster research in this direction, we build up a new FS-RVOS benchmark based on currently available datasets. The benchmark covers a wide range and includes multiple situations, which can maximally simulate real-world scenarios. Extensive experiments show that our model adapts well to different scenarios with only a few samples, reaching state-of-the-art performance on the benchmark. On Mini-Ref-YouTube-VOS, our model achieves an average performance of 53.1 J and 54.8 F, which are 10% better than the baselines. Furthermore, we show impressive results of 77.7 J and 74.8 F on Mini-Ref-SAIL-VOS, which are significantly better than the baselines. Code is publicly available at https://github.com/hengliusky/Few_shot_RVOS.
With the proliferation of the Internet of Things (IoT) and the wide penetration of wireless networks, the surging demand for data communications and computing calls for the emerging edge computing paradigm. By moving the services and functions located in the cloud to the proximity of users, edge computing can provide powerful communication, storage, networking, and communication capacity. The resource scheduling in edge computing, which is the key to the success of edge computing systems, has attracted increasing research interests. In this paper, we survey the state-of-the-art research findings to know the research progress in this field. Specifically, we present the architecture of edge computing, under which different collaborative manners for resource scheduling are discussed. Particularly, we introduce a unified model before summarizing the current works on resource scheduling from three research issues, including computation offloading, resource allocation, and resource provisioning. Based on two modes of operation, i.e., centralized and distributed modes, different techniques for resource scheduling are discussed and compared. Also, we summarize the main performance indicators based on the surveyed literature. To shed light on the significance of resource scheduling in real-world scenarios, we discuss several typical application scenarios involved in the research of resource scheduling in edge computing. Finally, we highlight some open research challenges yet to be addressed and outline several open issues as the future research direction.