Alert button
Picture for M Charity

M Charity

Alert button

The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer

Add code
Bookmark button
Alert button
Mar 04, 2024
Asad Anjum, Yuting Li, Noelle Law, M Charity, Julian Togelius

Figure 1 for The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer
Figure 2 for The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer
Figure 3 for The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer
Figure 4 for The Ink Splotch Effect: A Case Study on ChatGPT as a Co-Creative Game Designer
Viaarxiv icon

Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games

Add code
Bookmark button
Alert button
Dec 04, 2023
Sam Earle, M Charity, Dipika Rajesh, Mayu Wilson, Julian Togelius

Viaarxiv icon

A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System

Add code
Bookmark button
Alert button
Aug 16, 2023
M Charity, Yash Bhartia, Daniel Zhang, Ahmed Khalifa, Julian Togelius

Figure 1 for A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System
Figure 2 for A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System
Figure 3 for A Preliminary Study on a Conceptual Game Feature Generation and Recommendation System
Viaarxiv icon

The Five-Dollar Model: Generating Game Maps and Sprites from Sentence Embeddings

Add code
Bookmark button
Alert button
Aug 08, 2023
Timothy Merino, Roman Negri, Dipika Rajesh, M Charity, Julian Togelius

Viaarxiv icon

Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs

Add code
Bookmark button
Alert button
Jun 22, 2023
M Charity, Dipika Rajesh, Sam Earle, Julian Togelius

Figure 1 for Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs
Figure 2 for Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs
Figure 3 for Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs
Figure 4 for Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs
Viaarxiv icon

Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space

Add code
Bookmark button
Alert button
Sep 11, 2022
M Charity, Julian Togelius

Figure 1 for Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
Figure 2 for Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
Figure 3 for Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
Figure 4 for Keke AI Competition: Solving puzzle levels in a dynamically changing mechanic space
Viaarxiv icon

Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage

Add code
Bookmark button
Alert button
Sep 11, 2022
M Charity, Nasir Memon, Zehua Jiang, Abhi Sen, Julian Togelius

Figure 1 for Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage
Figure 2 for Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage
Figure 3 for Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage
Figure 4 for Diversity and Novelty MasterPrints: Generating Multiple DeepMasterPrints for Increased User Coverage
Viaarxiv icon

Aesthetic Bot: Interactively Evolving Game Maps on Twitter

Add code
Bookmark button
Alert button
Aug 24, 2022
M Charity, Julian Togelius

Figure 1 for Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Figure 2 for Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Figure 3 for Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Figure 4 for Aesthetic Bot: Interactively Evolving Game Maps on Twitter
Viaarxiv icon

Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials

Add code
Bookmark button
Alert button
Apr 11, 2022
Michael Cerny Green, Ahmed Khalifa, M Charity, Julian Togelius

Figure 1 for Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Figure 2 for Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Figure 3 for Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Figure 4 for Persona-driven Dominant/Submissive Map (PDSM) Generation for Tutorials
Viaarxiv icon

Predicting Personas Using Mechanic Frequencies and Game State Traces

Add code
Bookmark button
Alert button
Mar 24, 2022
Michael Cerny Green, Ahmed Khalifa, M Charity, Debosmita Bhaumik, Julian Togelius

Figure 1 for Predicting Personas Using Mechanic Frequencies and Game State Traces
Figure 2 for Predicting Personas Using Mechanic Frequencies and Game State Traces
Figure 3 for Predicting Personas Using Mechanic Frequencies and Game State Traces
Figure 4 for Predicting Personas Using Mechanic Frequencies and Game State Traces
Viaarxiv icon