In this paper, we present Crossing Aggregation Network (CAggNet), a novel densely connected semantic segmentation method for medical image analysis. The crossing aggregation network absorbs the idea of deep layer aggregation and makes significant innovations in layer connection and semantic information fusion. In this architecture, the traditional skip-connection structure of general U-Net is replaced by aggregations of multilevel down-sampling and up-sampling layers. This enables the network to fuse information interactively flows at different levels of layers in semantic segmentation. It also introduces weighted aggregation module to aggregate multi-scale output information. We have evaluated and compared our CAggNet with several advanced U-Net based methods in two public medical image datasets, including the 2018 Data Science Bowl nuclei detection dataset and the 2015 MICCAI gland segmentation competition dataset. Experimental results indicate that CAggNet improves medical object recognition and achieves a more accurate and efficient segmentation compared to existing improved U-Net and UNet++ structure.
We combine Adaptive Dynamic Programming (ADP), a reinforcement learning method and UCB applied to trees (UCT) algorithm with a more powerful heuristic function based on Progressive Bias method and two pruning strategies for a traditional board game Gomoku. For the Adaptive Dynamic Programming part, we train a shallow forward neural network to give a quick evaluation of Gomoku board situations. UCT is a general approach in MCTS as a tree policy. Our framework use UCT to balance the exploration and exploitation of Gomoku game trees while we also apply powerful pruning strategies and heuristic function to re-select the available 2-adjacent grids of the state and use ADP instead of simulation to give estimated values of expanded nodes. Experiment result shows that this method can eliminate the search depth defect of the simulation process and converge to the correct value faster than single UCT. This approach can be applied to design new Gomoku AI and solve other Gomoku-like board game.