The advent of Large Language Models (LLMs) has brought in a new era of possibilities in the realm of education. This survey paper summarizes the various technologies of LLMs in educational settings from multifaceted perspectives, encompassing student and teacher assistance, adaptive learning, and commercial tools. We systematically review the technological advancements in each perspective, organize related datasets and benchmarks, and identify the risks and challenges associated with deploying LLMs in education. Furthermore, we outline future research opportunities, highlighting the potential promising directions. Our survey aims to provide a comprehensive technological picture for educators, researchers, and policymakers to harness the power of LLMs to revolutionize educational practices and foster a more effective personalized learning environment.
Knowledge concept tagging for questions plays a crucial role in contemporary intelligent educational applications, including learning progress diagnosis, practice question recommendations, and course content organization. Traditionally, these annotations have been conducted manually with help from pedagogical experts, as the task requires not only a strong semantic understanding of both question stems and knowledge definitions but also deep insights into connecting question-solving logic with corresponding knowledge concepts. In this paper, we explore automating the tagging task using Large Language Models (LLMs), in response to the inability of prior manual methods to meet the rapidly growing demand for concept tagging in questions posed by advanced educational applications. Moreover, the zero/few-shot learning capability of LLMs makes them well-suited for application in educational scenarios, which often face challenges in collecting large-scale, expertise-annotated datasets. By conducting extensive experiments with a variety of representative LLMs, we demonstrate that LLMs are a promising tool for concept tagging in math questions. Furthermore, through case studies examining the results from different LLMs, we draw some empirical conclusions about the key factors for success in applying LLMs to the automatic concept tagging task.
Multi-band radiomap reconstruction (MB-RMR) is a key component in wireless communications for tasks such as spectrum management and network planning. However, traditional machine-learning-based MB-RMR methods, which rely heavily on simulated data or complete structured ground truth, face significant deployment challenges. These challenges stem from the differences between simulated and actual data, as well as the scarcity of real-world measurements. To address these challenges, our study presents RadioGAT, a novel framework based on Graph Attention Network (GAT) tailored for MB-RMR within a single area, eliminating the need for multi-region datasets. RadioGAT innovatively merges model-based spatial-spectral correlation encoding with data-driven radiomap generalization, thus minimizing the reliance on extensive data sources. The framework begins by transforming sparse multi-band data into a graph structure through an innovative encoding strategy that leverages radio propagation models to capture the spatial-spectral correlation inherent in the data. This graph-based representation not only simplifies data handling but also enables tailored label sampling during training, significantly enhancing the framework's adaptability for deployment. Subsequently, The GAT is employed to generalize the radiomap information across various frequency bands. Extensive experiments using raytracing datasets based on real-world environments have demonstrated RadioGAT's enhanced accuracy in supervised learning settings and its robustness in semi-supervised scenarios. These results underscore RadioGAT's effectiveness and practicality for MB-RMR in environments with limited data availability.
Animatronic robots aim to enable natural human-robot interaction through lifelike facial expressions. However, generating realistic, speech-synchronized robot expressions is challenging due to the complexities of facial biomechanics and responsive motion synthesis. This paper presents a principled, skinning-centric approach to drive animatronic robot facial expressions from speech. The proposed approach employs linear blend skinning (LBS) as the core representation to guide tightly integrated innovations in embodiment design and motion synthesis. LBS informs the actuation topology, enables human expression retargeting, and allows speech-driven facial motion generation. The proposed approach is capable of generating highly realistic, real-time facial expressions from speech on an animatronic face, significantly advancing robots' ability to replicate nuanced human expressions for natural interaction.
Despite the development of various deep learning methods for Wi-Fi sensing, package loss often results in noncontinuous estimation of the Channel State Information (CSI), which negatively impacts the performance of the learning models. To overcome this challenge, we propose a deep learning model based on Bidirectional Encoder Representations from Transformers (BERT) for CSI recovery, named CSI-BERT. CSI-BERT can be trained in an self-supervised manner on the target dataset without the need for additional data. Furthermore, unlike traditional interpolation methods that focus on one subcarrier at a time, CSI-BERT captures the sequential relationships across different subcarriers. Experimental results demonstrate that CSI-BERT achieves lower error rates and faster speed compared to traditional interpolation methods, even when facing with high loss rates. Moreover, by harnessing the recovered CSI obtained from CSI-BERT, other deep learning models like Residual Network and Recurrent Neural Network can achieve an average increase in accuracy of approximately 15\% in Wi-Fi sensing tasks. The collected dataset WiGesture and code for our model are publicly available at https://github.com/RS2002/CSI-BERT.
We explore machine unlearning (MU) in the domain of large language models (LLMs), referred to as LLM unlearning. This initiative aims to eliminate undesirable data influence (e.g., sensitive or illegal information) and the associated model capabilities, while maintaining the integrity of essential knowledge generation and not affecting causally unrelated information. We envision LLM unlearning becoming a pivotal element in the life-cycle management of LLMs, potentially standing as an essential foundation for developing generative AI that is not only safe, secure, and trustworthy, but also resource-efficient without the need of full retraining. We navigate the unlearning landscape in LLMs from conceptual formulation, methodologies, metrics, and applications. In particular, we highlight the often-overlooked aspects of existing LLM unlearning research, e.g., unlearning scope, data-model interaction, and multifaceted efficacy assessment. We also draw connections between LLM unlearning and related areas such as model editing, influence functions, model explanation, adversarial training, and reinforcement learning. Furthermore, we outline an effective assessment framework for LLM unlearning and explore its applications in copyright and privacy safeguards and sociotechnical harm reduction.
By formally defining the training processes of large language models (LLMs), which usually encompasses pre-training, supervised fine-tuning, and reinforcement learning with human feedback, within a single and unified machine learning paradigm, we can glean pivotal insights for advancing LLM technologies. This position paper delineates the parallels between the training methods of LLMs and the strategies employed for the development of agents in two-player games, as studied in game theory, reinforcement learning, and multi-agent systems. We propose a re-conceptualization of LLM learning processes in terms of agent learning in language-based games. This framework unveils innovative perspectives on the successes and challenges in LLM development, offering a fresh understanding of addressing alignment issues among other strategic considerations. Furthermore, our two-player game approach sheds light on novel data preparation and machine learning techniques for training LLMs.
Generating rich and controllable motion is a pivotal challenge in video synthesis. We propose Boximator, a new approach for fine-grained motion control. Boximator introduces two constraint types: hard box and soft box. Users select objects in the conditional frame using hard boxes and then use either type of boxes to roughly or rigorously define the object's position, shape, or motion path in future frames. Boximator functions as a plug-in for existing video diffusion models. Its training process preserves the base model's knowledge by freezing the original weights and training only the control module. To address training challenges, we introduce a novel self-tracking technique that greatly simplifies the learning of box-object correlations. Empirically, Boximator achieves state-of-the-art video quality (FVD) scores, improving on two base models, and further enhanced after incorporating box constraints. Its robust motion controllability is validated by drastic increases in the bounding box alignment metric. Human evaluation also shows that users favor Boximator generation results over the base model.
This paper considers Pseudo-Relevance Feedback (PRF) methods for dense retrievers in a resource constrained environment such as that of cheap cloud instances or embedded systems (e.g., smartphones and smartwatches), where memory and CPU are limited and GPUs are not present. For this, we propose a transformer-based PRF method (TPRF), which has a much smaller memory footprint and faster inference time compared to other deep language models that employ PRF mechanisms, with a marginal effectiveness loss. TPRF learns how to effectively combine the relevance feedback signals from dense passage representations. Specifically, TPRF provides a mechanism for modelling relationships and weights between the query and the relevance feedback signals. The method is agnostic to the specific dense representation used and thus can be generally applied to any dense retriever.