360 depth estimation has recently received great attention for 3D reconstruction owing to its omnidirectional field of view (FoV). Recent approaches are predominantly focused on cross-projection fusion with geometry-based re-projection: they fuse 360 images with equirectangular projection (ERP) and another projection type, e.g., cubemap projection to estimate depth with the ERP format. However, these methods suffer from 1) limited local receptive fields, making it hardly possible to capture large FoV scenes, and 2) prohibitive computational cost, caused by the complex cross-projection fusion module design. In this paper, we propose Elite360D, a novel framework that inputs the ERP image and icosahedron projection (ICOSAP) point set, which is undistorted and spatially continuous. Elite360D is superior in its capacity in learning a representation from a local-with-global perspective. With a flexible ERP image encoder, it includes an ICOSAP point encoder, and a Bi-projection Bi-attention Fusion (B2F) module (totally ~1M parameters). Specifically, the ERP image encoder can take various perspective image-trained backbones (e.g., ResNet, Transformer) to extract local features. The point encoder extracts the global features from the ICOSAP. Then, the B2F module captures the semantic- and distance-aware dependencies between each pixel of the ERP feature and the entire ICOSAP feature set. Without specific backbone design and obvious computational cost increase, Elite360D outperforms the prior arts on several benchmark datasets.
360 images, with a field-of-view (FoV) of 180x360, provide immersive and realistic environments for emerging virtual reality (VR) applications, such as virtual tourism, where users desire to create diverse panoramic scenes from a narrow FoV photo they take from a viewpoint via portable devices. It thus brings us to a technical challenge: `How to allow the users to freely create diverse and immersive virtual scenes from a narrow FoV image with a specified viewport?' To this end, we propose a transformer-based 360 image outpainting framework called Dream360, which can generate diverse, high-fidelity, and high-resolution panoramas from user-selected viewports, considering the spherical properties of 360 images. Compared with existing methods, e.g., [3], which primarily focus on inputs with rectangular masks and central locations while overlooking the spherical property of 360 images, our Dream360 offers higher outpainting flexibility and fidelity based on the spherical representation. Dream360 comprises two key learning stages: (I) codebook-based panorama outpainting via Spherical-VQGAN (S-VQGAN), and (II) frequency-aware refinement with a novel frequency-aware consistency loss. Specifically, S-VQGAN learns a sphere-specific codebook from spherical harmonic (SH) values, providing a better representation of spherical data distribution for scene modeling. The frequency-aware refinement matches the resolution and further improves the semantic consistency and visual fidelity of the generated results. Our Dream360 achieves significantly lower Frechet Inception Distance (FID) scores and better visual fidelity than existing methods. We also conducted a user study involving 15 participants to interactively evaluate the quality of the generated results in VR, demonstrating the flexibility and superiority of our Dream360 framework.
Stable Diffusion and ControlNet have achieved excellent results in the field of image generation and synthesis. However, due to the granularity and method of its control, the efficiency improvement is limited for professional artistic creations such as comics and animation production whose main work is secondary painting. In the current workflow, fixing characters and image styles often need lengthy text prompts, and even requires further training through TextualInversion, DreamBooth or other methods, which is very complicated and expensive for painters. Therefore, we present a new method in this paper, Stable Diffusion Reference Only, a images-to-image self-supervised model that uses only two types of conditional images for precise control generation to accelerate secondary painting. The first type of conditional image serves as an image prompt, supplying the necessary conceptual and color information for generation. The second type is blueprint image, which controls the visual structure of the generated image. It is natively embedded into the original UNet, eliminating the need for ControlNet. We released all the code for the module and pipeline, and trained a controllable character line art coloring model at https://github.com/aihao2000/stable-diffusion-reference-only, that achieved state-of-the-art results in this field. This verifies the effectiveness of the structure and greatly improves the production efficiency of animations, comics, and fanworks.
Omnidirectional images (ODIs) have become increasingly popular, as their large field-of-view (FoV) can offer viewers the chance to freely choose the view directions in immersive environments such as virtual reality. The M\"obius transformation is typically employed to further provide the opportunity for movement and zoom on ODIs, but applying it to the image level often results in blurry effect and aliasing problem. In this paper, we propose a novel deep learning-based approach, called \textbf{OmniZoomer}, to incorporate the M\"obius transformation into the network for movement and zoom on ODIs. By learning various transformed feature maps under different conditions, the network is enhanced to handle the increasing edge curvatures, which alleviates the blurry effect. Moreover, to address the aliasing problem, we propose two key components. Firstly, to compensate for the lack of pixels for describing curves, we enhance the feature maps in the high-resolution (HR) space and calculate the transformed index map with a spatial index generation module. Secondly, considering that ODIs are inherently represented in the spherical space, we propose a spherical resampling module that combines the index map and HR feature maps to transform the feature maps for better spherical correlation. The transformed feature maps are decoded to output a zoomed ODI. Experiments show that our method can produce HR and high-quality ODIs with the flexibility to move and zoom in to the object of interest. Project page is available at http://vlislab22.github.io/OmniZoomer/.
Recently, omnidirectional images (ODIs) have become increasingly popular; however, their angular resolution tends to be lower than that of perspective images.This leads to degraded structural details such as edges, causing difficulty in learning 3D scene understanding tasks, especially monocular depth estimation. Existing methods typically leverage high-resolution (HR) ODI as the input, so as to recover the structural details via fully-supervised learning. However, the HR depth ground truth (GT) maps may be arduous or expensive to be collected due to resource-constrained devices in practice. Therefore, in this paper, we explore for the first time to estimate the HR omnidirectional depth directly from a low-resolution (LR) ODI, when no HR depth GT map is available. Our key idea is to transfer the scene structural knowledge from the readily available HR image modality and the corresponding LR depth maps to achieve the goal of HR depth estimation without extra inference cost. Specifically, we introduce ODI super-resolution (SR) as an auxiliary task and train both tasks collaboratively in a weakly supervised manner to boost the performance of HR depth estimation. The ODI SR task takes an LR ODI as the input to predict an HR image, enabling us to extract the scene structural knowledge via uncertainty estimation. Buttressed by this, a scene structural knowledge transfer (SSKT) module is proposed with two key components. First, we employ a cylindrical implicit interpolation function (CIIF) to learn cylindrical neural interpolation weights for feature up-sampling and share the parameters of CIIFs between the two tasks. Then, we propose a feature distillation (FD) loss that provides extra structural regularization to help the HR depth estimation task learn more scene structural knowledge.
Depth estimation from a monocular 360{\deg} image is a burgeoning problem owing to its holistic sensing of a scene. Recently, some methods, \eg, OmniFusion, have applied the tangent projection (TP) to represent a 360{\deg}image and predicted depth values via patch-wise regressions, which are merged to get a depth map with equirectangular projection (ERP) format. However, these methods suffer from 1) non-trivial process of merging plenty of patches; 2) capturing less holistic-with-regional contextual information by directly regressing the depth value of each pixel. In this paper, we propose a novel framework, \textbf{HRDFuse}, that subtly combines the potential of convolutional neural networks (CNNs) and transformers by collaboratively learning the \textit{holistic} contextual information from the ERP and the \textit{regional} structural information from the TP. Firstly, we propose a spatial feature alignment (\textbf{SFA}) module that learns feature similarities between the TP and ERP to aggregate the TP features into a complete ERP feature map in a pixel-wise manner. Secondly, we propose a collaborative depth distribution classification (\textbf{CDDC}) module that learns the \textbf{holistic-with-regional} histograms capturing the ERP and TP depth distributions. As such, the final depth values can be predicted as a linear combination of histogram bin centers. Lastly, we adaptively combine the depth predictions from ERP and TP to obtain the final depth map. Extensive experiments show that our method predicts\textbf{ more smooth and accurate depth} results while achieving \textbf{favorably better} results than the SOTA methods.
Omnidirectional image (ODI) data is captured with a 360x180 field-of-view, which is much wider than the pinhole cameras and contains richer spatial information than the conventional planar images. Accordingly, omnidirectional vision has attracted booming attention due to its more advantageous performance in numerous applications, such as autonomous driving and virtual reality. In recent years, the availability of customer-level 360 cameras has made omnidirectional vision more popular, and the advance of deep learning (DL) has significantly sparked its research and applications. This paper presents a systematic and comprehensive review and analysis of the recent progress in DL methods for omnidirectional vision. Our work covers four main contents: (i) An introduction to the principle of omnidirectional imaging, the convolution methods on the ODI, and datasets to highlight the differences and difficulties compared with the 2D planar image data; (ii) A structural and hierarchical taxonomy of the DL methods for omnidirectional vision; (iii) A summarization of the latest novel learning strategies and applications; (iv) An insightful discussion of the challenges and open problems by highlighting the potential research directions to trigger more research in the community.