Most earlier investigations on talking face generation have focused on the synchronization of lip motion and speech content. However, human head pose and facial emotions are equally important characteristics of natural human faces. While audio-driven talking face generation has seen notable advancements, existing methods either overlook facial emotions or are limited to specific individuals and cannot be applied to arbitrary subjects. In this paper, we propose a one-shot Talking Head Generation framework (SPEAK) that distinguishes itself from general Talking Face Generation by enabling emotional and postural control. Specifically, we introduce the Inter-Reconstructed Feature Disentanglement (IRFD) method to decouple human facial features into three latent spaces. We then design a face editing module that modifies speech content and facial latent codes into a single latent space. Subsequently, we present a novel generator that employs modified latent codes derived from the editing module to regulate emotional expression, head poses, and speech content in synthesizing facial animations. Extensive trials demonstrate that our method can generate realistic talking head with coordinated lip motions, authentic facial emotions, and smooth head movements. The demo video is available at the anonymous link: https://anonymous.4open.science/r/SPEAK-F56E
Image synthesis has attracted emerging research interests in academic and industry communities. Deep learning technologies especially the generative models greatly inspired controllable image synthesis approaches and applications, which aim to generate particular visual contents with latent prompts. In order to further investigate low-level controllable image synthesis problem which is crucial for fine image rendering and editing tasks, we present a survey of some recent works on 3D controllable image synthesis using deep learning. We first introduce the datasets and evaluation indicators for 3D controllable image synthesis. Then, we review the state-of-the-art research for geometrically controllable image synthesis in two aspects: 1) Viewpoint/pose-controllable image synthesis; 2) Structure/shape-controllable image synthesis. Furthermore, the photometrically controllable image synthesis approaches are also reviewed for 3D re-lighting researches. While the emphasis is on 3D controllable image synthesis algorithms, the related applications, products and resources are also briefly summarized for practitioners.
Multi-instance multi-label (MIML) learning is widely applicated in numerous domains, such as the image classification where one image contains multiple instances correlated with multiple logic labels simultaneously. The related labels in existing MIML are all assumed as logical labels with equal significance. However, in practical applications in MIML, significance of each label for multiple instances per bag (such as an image) is significant different. Ignoring labeling significance will greatly lose the semantic information of the object, so that MIML is not applicable in complex scenes with a poor learning performance. To this end, this paper proposed a novel MIML framework based on graph label enhancement, namely GLEMIML, to improve the classification performance of MIML by leveraging label significance. GLEMIML first recognizes the correlations among instances by establishing the graph and then migrates the implicit information mined from the feature space to the label space via nonlinear mapping, thus recovering the label significance. Finally, GLEMIML is trained on the enhanced data through matching and interaction mechanisms. GLEMIML (AvgRank: 1.44) can effectively improve the performance of MIML by mining the label distribution mechanism and show better results than the SOTA method (AvgRank: 2.92) on multiple benchmark datasets.