Point-based representations have recently gained popularity in novel view synthesis, for their unique advantages, e.g., intuitive geometric representation, simple manipulation, and faster convergence. However, based on our observation, these point-based neural re-rendering methods are only expected to perform well under ideal conditions and suffer from noisy, patchy points and unbounded scenes, which are challenging to handle but defacto common in real applications. To this end, we revisit one such influential method, known as Neural Point-based Graphics (NPBG), as our baseline, and propose Robust Point-based Graphics (RPBG). We in-depth analyze the factors that prevent NPBG from achieving satisfactory renderings on generic datasets, and accordingly reform the pipeline to make it more robust to varying datasets in-the-wild. Inspired by the practices in image restoration, we greatly enhance the neural renderer to enable the attention-based correction of point visibility and the inpainting of incomplete rasterization, with only acceptable overheads. We also seek for a simple and lightweight alternative for environment modeling and an iterative method to alleviate the problem of poor geometry. By thorough evaluation on a wide range of datasets with different shooting conditions and camera trajectories, RPBG stably outperforms the baseline by a large margin, and exhibits its great robustness over state-of-the-art NeRF-based variants. Code available at https://github.com/QT-Zhu/RPBG.
We present GeGnn, a learning-based method for computing the approximate geodesic distance between two arbitrary points on discrete polyhedra surfaces with constant time complexity after fast precomputation. Previous relevant methods either focus on computing the geodesic distance between a single source and all destinations, which has linear complexity at least or require a long precomputation time. Our key idea is to train a graph neural network to embed an input mesh into a high-dimensional embedding space and compute the geodesic distance between a pair of points using the corresponding embedding vectors and a lightweight decoding function. To facilitate the learning of the embedding, we propose novel graph convolution and graph pooling modules that incorporate local geodesic information and are verified to be much more effective than previous designs. After training, our method requires only one forward pass of the network per mesh as precomputation. Then, we can compute the geodesic distance between a pair of points using our decoding function, which requires only several matrix multiplications and can be massively parallelized on GPUs. We verify the efficiency and effectiveness of our method on ShapeNet and demonstrate that our method is faster than existing methods by orders of magnitude while achieving comparable or better accuracy. Additionally, our method exhibits robustness on noisy and incomplete meshes and strong generalization ability on out-of-distribution meshes. The code and pretrained model can be found on https://github.com/IntelligentGeometry/GeGnn.