Recently, researchers have uncovered that neural retrieval models prefer AI-generated content (AIGC), called source bias. Compared to active search behavior, recommendation represents another important means of information acquisition, where users are more prone to source bias. Furthermore, delving into the recommendation scenario, as AIGC becomes integrated within the feedback loop involving users, data, and the recommender system, it progressively contaminates the candidate items, the user interaction history, and ultimately, the data used to train the recommendation models. How and to what extent the source bias affects the neural recommendation models within feedback loop remains unknown. In this study, we extend the investigation of source bias into the realm of recommender systems, specifically examining its impact across different phases of the feedback loop. We conceptualize the progression of AIGC integration into the recommendation content ecosystem in three distinct phases-HGC dominate, HGC-AIGC coexist, and AIGC dominance-each representing past, present, and future states, respectively. Through extensive experiments across three datasets from diverse domains, we demonstrate the prevalence of source bias and reveal a potential digital echo chamber with source bias amplification throughout the feedback loop. This trend risks creating a recommender ecosystem with limited information source, such as AIGC, being disproportionately recommended. To counteract this bias and prevent its escalation in the feedback loop, we introduce a black-box debiasing method that maintains model impartiality towards both HGC and AIGC. Our experimental results validate the effectiveness of the proposed debiasing method, confirming its potential to disrupt the feedback loop.
The proliferation of Large Language Models (LLMs) has led to an influx of AI-generated content (AIGC) on the internet, transforming the corpus of Information Retrieval (IR) systems from solely human-written to a coexistence with LLM-generated content. The impact of this surge in AIGC on IR systems remains an open question, with the primary challenge being the lack of a dedicated benchmark for researchers. In this paper, we introduce Cocktail, a comprehensive benchmark tailored for evaluating IR models in this mixed-sourced data landscape of the LLM era. Cocktail consists of 16 diverse datasets with mixed human-written and LLM-generated corpora across various text retrieval tasks and domains. Additionally, to avoid the potential bias from previously included dataset information in LLMs, we also introduce an up-to-date dataset, named NQ-UTD, with queries derived from recent events. Through conducting over 1,000 experiments to assess state-of-the-art retrieval models against the benchmarked datasets in Cocktail, we uncover a clear trade-off between ranking performance and source bias in neural retrieval models, highlighting the necessity for a balanced approach in designing future IR systems. We hope Cocktail can serve as a foundational resource for IR research in the LLM era, with all data and code publicly available at \url{https://github.com/KID-22/Cocktail}.
Recent knowledge editing methods have primarily focused on modifying structured knowledge in large language models, heavily relying on the assumption that structured knowledge is stored as key-value pairs locally in MLP layers or specific neurons. However, this task setting overlooks the fact that a significant portion of real-world knowledge is stored in an unstructured format, characterized by long-form content, noise, and a complex yet comprehensive nature. The "knowledge locating" and "term-driven optimization" techniques conducted from the assumption used in previous methods (e.g., MEMIT) are ill-suited for unstructured knowledge. To address these challenges, we propose a novel unstructured knowledge editing method, namely UnKE, which extends previous assumptions in the layer dimension and token dimension. Firstly, in the layer dimension, we discard the "knowledge locating" step and treat first few layers as the key, which expand knowledge storage through layers to break the "knowledge stored locally" assumption. Next, we replace "term-driven optimization" with "cause-driven optimization" across all inputted tokens in the token dimension, directly optimizing the last layer of the key generator to perform editing to generate the required key vectors. By utilizing key-value pairs at the layer level, UnKE effectively represents and edits complex and comprehensive unstructured knowledge, leveraging the potential of both the MLP and attention layers. Results on newly proposed unstructure knowledge editing dataset (UnKEBench) and traditional structured datasets demonstrate that UnKE achieves remarkable performance, surpassing strong baselines.
Fair re-ranking aims to redistribute ranking slots among items more equitably to ensure responsibility and ethics. The exploration of redistribution problems has a long history in economics, offering valuable insights for conceptualizing fair re-ranking as a taxation process. Such a formulation provides us with a fresh perspective to re-examine fair re-ranking and inspire the development of new methods. From a taxation perspective, we theoretically demonstrate that most previous fair re-ranking methods can be reformulated as an item-level tax policy. Ideally, a good tax policy should be effective and conveniently controllable to adjust ranking resources. However, both empirical and theoretical analyses indicate that the previous item-level tax policy cannot meet two ideal controllable requirements: (1) continuity, ensuring minor changes in tax rates result in small accuracy and fairness shifts; (2) controllability over accuracy loss, ensuring precise estimation of the accuracy loss under a specific tax rate. To overcome these challenges, we introduce a new fair re-ranking method named Tax-rank, which levies taxes based on the difference in utility between two items. Then, we efficiently optimize such an objective by utilizing the Sinkhorn algorithm in optimal transport. Upon a comprehensive analysis, Our model Tax-rank offers a superior tax policy for fair re-ranking, theoretically demonstrating both continuity and controllability over accuracy loss. Experimental results show that Tax-rank outperforms all state-of-the-art baselines in terms of effectiveness and efficiency on recommendation and advertising tasks.
With the information explosion on the Web, search and recommendation are foundational infrastructures to satisfying users' information needs. As the two sides of the same coin, both revolve around the same core research problem, matching queries with documents or users with items. In the recent few decades, search and recommendation have experienced synchronous technological paradigm shifts, including machine learning-based and deep learning-based paradigms. Recently, the superintelligent generative large language models have sparked a new paradigm in search and recommendation, i.e., generative search (retrieval) and recommendation, which aims to address the matching problem in a generative manner. In this paper, we provide a comprehensive survey of the emerging paradigm in information systems and summarize the developments in generative search and recommendation from a unified perspective. Rather than simply categorizing existing works, we abstract a unified framework for the generative paradigm and break down the existing works into different stages within this framework to highlight the strengths and weaknesses. And then, we distinguish generative search and recommendation with their unique challenges, identify open problems and future directions, and envision the next information-seeking paradigm.
With the rapid advancement of large language models (LLMs), information retrieval (IR) systems, such as search engines and recommender systems, have undergone a significant paradigm shift. This evolution, while heralding new opportunities, introduces emerging challenges, particularly in terms of biases and unfairness, which may threaten the information ecosystem. In this paper, we present a comprehensive survey of existing works on emerging and pressing bias and unfairness issues in IR systems when the integration of LLMs. We first unify bias and unfairness issues as distribution mismatch problems, providing a groundwork for categorizing various mitigation strategies through distribution alignment. Subsequently, we systematically delve into the specific bias and unfairness issues arising from three critical stages of LLMs integration into IR systems: data collection, model development, and result evaluation. In doing so, we meticulously review and analyze recent literature, focusing on the definitions, characteristics, and corresponding mitigation strategies associated with these issues. Finally, we identify and highlight some open problems and challenges for future work, aiming to inspire researchers and stakeholders in the IR field and beyond to better understand and mitigate bias and unfairness issues of IR in this LLM era. We also consistently maintain a GitHub repository for the relevant papers and resources in this rising direction at https://github.com/KID-22/LLM-IR-Bias-Fairness-Survey.
The remarkable performance of Multimodal Large Language Models (MLLMs) has unequivocally demonstrated their proficient understanding capabilities in handling a wide array of visual tasks. Nevertheless, the opaque nature of their black-box reasoning processes persists as an enigma, rendering them uninterpretable and struggling with hallucination. Their ability to execute intricate compositional reasoning tasks is also constrained, culminating in a stagnation of learning progression for these models. In this work, we introduce Fact, a novel paradigm designed to generate multimodal rationales that are faithful, concise, and transferable for teaching MLLMs. This paradigm utilizes verifiable visual programming to generate executable code guaranteeing faithfulness and precision. Subsequently, through a series of operations including pruning, merging, and bridging, the rationale enhances its conciseness. Furthermore, we filter rationales that can be transferred to end-to-end paradigms from programming paradigms to guarantee transferability. Empirical evidence from experiments demonstrates the superiority of our method across models of varying parameter sizes, significantly enhancing their compositional reasoning and generalization ability. Our approach also reduces hallucinations owing to its high correlation between images and text.
With the rapid advancement of large language models (LLMs) and their remarkable capabilities in handling complex language tasks, an increasing number of studies are employing LLMs as agents to emulate the sequential decision-making processes of humans often represented as Markov decision-making processes (MDPs). The actions within this decision-making framework adhere to specific probability distributions and require iterative sampling. This arouses our curiosity regarding the capacity of LLM agents to comprehend probability distributions, thereby guiding the agent's behavioral decision-making through probabilistic sampling and generating behavioral sequences. To answer the above question, we divide the problem into two main aspects: simulation where the exact probability distribution is known, and generation of sequences where the probability distribution is ambiguous. In the first case, the agent is required to give the type and parameters of the probability distribution through the problem description, and then give the sampling sequence. However, our analysis shows that LLM agents perform poorly in this case, but the sampling success rate can be improved through programming tools. Real-world scenarios often entail unknown probability distributions. Thus, in the second case, we ask the agents to change the activity level in online social networks and analyze the frequency of actions. Ultimately, our analysis shows that LLM agents cannot sample probability distributions even using programming tools. Therefore, careful consideration is still required before directly applying LLM agents as agents to simulate human behavior.
The extensive utilization of large language models (LLMs) underscores the crucial necessity for precise and contemporary knowledge embedded within their intrinsic parameters. Existing research on knowledge editing primarily concentrates on monolingual scenarios, neglecting the complexities presented by multilingual contexts and multi-hop reasoning. To address these challenges, our study introduces MLaKE (Multilingual Language Knowledge Editing), a novel benchmark comprising 4072 multi-hop and 5360 single-hop questions designed to evaluate the adaptability of knowledge editing methods across five languages: English, Chinese, Japanese, French, and German. MLaKE aggregates fact chains from Wikipedia across languages and utilizes LLMs to generate questions in both free-form and multiple-choice. We evaluate the multilingual knowledge editing generalization capabilities of existing methods on MLaKE. Existing knowledge editing methods demonstrate higher success rates in English samples compared to other languages. However, their generalization capabilities are limited in multi-language experiments. Notably, existing knowledge editing methods often show relatively high generalization for languages within the same language family compared to languages from different language families. These results underscore the imperative need for advancements in multilingual knowledge editing and we hope MLaKE can serve as a valuable resource for benchmarking and solution development.
Constructing personalized and anthropomorphic agents holds significant importance in the simulation of social networks. However, there are still two key problems in existing works: the agent possesses world knowledge that does not belong to its personas, and it cannot eliminate the interference of diverse persona information on current actions, which reduces the personalization and anthropomorphism of the agent. To solve the above problems, we construct the social media agent based on personalized knowledge and dynamic persona information. For personalized knowledge, we add external knowledge sources and match them with the persona information of agents, thereby giving the agent personalized world knowledge. For dynamic persona information, we use current action information to internally retrieve the persona information of the agent, thereby reducing the interference of diverse persona information on the current action. To make the agent suitable for social media, we design five basic modules for it: persona, planning, action, memory and reflection. To provide an interaction and verification environment for the agent, we build a social media simulation sandbox. In the experimental verification, automatic and human evaluations demonstrated the effectiveness of the agent we constructed.