Despite considerable progress being achieved in point cloud geometry compression, there still remains a challenge in effectively compressing large-scale scenes with sparse surfaces. Another key challenge lies in reducing decoding latency, a crucial requirement in real-world application. In this paper, we propose Pointsoup, an efficient learning-based geometry codec that attains high-performance and extremely low-decoding-latency simultaneously. Inspired by conventional Trisoup codec, a point model-based strategy is devised to characterize local surfaces. Specifically, skin features are embedded from local windows via an attention-based encoder, and dilated windows are introduced as cross-scale priors to infer the distribution of quantized features in parallel. During decoding, features undergo fast refinement, followed by a folding-based point generator that reconstructs point coordinates with fairly fast speed. Experiments show that Pointsoup achieves state-of-the-art performance on multiple benchmarks with significantly lower decoding complexity, i.e., up to 90$\sim$160$\times$ faster than the G-PCCv23 Trisoup decoder on a comparatively low-end platform (e.g., one RTX 2080Ti). Furthermore, it offers variable-rate control with a single neural model (2.9MB), which is attractive for industrial practitioners.
The past several years have witnessed the emergence of learned point cloud compression (PCC) techniques. However, current learning-based lossless point cloud attribute compression (PCAC) methods either suffer from high computational complexity or deteriorated compression performance. Moreover, the significant variations in point cloud scale and sparsity encountered in real-world applications make developing an all-in-one neural model a challenging task. In this paper, we propose PoLoPCAC, an efficient and generic lossless PCAC method that achieves high compression efficiency and strong generalizability simultaneously. We formulate lossless PCAC as the task of inferring explicit distributions of attributes from group-wise autoregressive priors. A progressive random grouping strategy is first devised to efficiently resolve the point cloud into groups, and then the attributes of each group are modeled sequentially from accumulated antecedents. A locality-aware attention mechanism is utilized to exploit prior knowledge from context windows in parallel. Since our method directly operates on points, it can naturally avoids distortion caused by voxelization, and can be executed on point clouds with arbitrary scale and density. Experiments show that our method can be instantly deployed once trained on a Synthetic 2k-ShapeNet dataset while enjoying continuous bit-rate reduction over the latest G-PCCv23 on various datasets (ShapeNet, ScanNet, MVUB, 8iVFB). Meanwhile, our method reports shorter coding time than G-PCCv23 on the majority of sequences with a lightweight model size (2.6MB), which is highly attractive for practical applications. Dataset, code and trained model are available at https://github.com/I2-Multimedia-Lab/PoLoPCAC.
Point cloud is a crucial representation of 3D contents, which has been widely used in many areas such as virtual reality, mixed reality, autonomous driving, etc. With the boost of the number of points in the data, how to efficiently compress point cloud becomes a challenging problem. In this paper, we propose a set of significant improvements to patch-based point cloud compression, i.e., a learnable context model for entropy coding, octree coding for sampling centroid points, and an integrated compression and training process. In addition, we propose an adversarial network to improve the uniformity of points during reconstruction. Our experiments show that the improved patch-based autoencoder outperforms the state-of-the-art in terms of rate-distortion performance, on both sparse and large-scale point clouds. More importantly, our method can maintain a short compression time while ensuring the reconstruction quality.
The ever-increasing 3D application makes the point cloud compression unprecedentedly important and needed. In this paper, we propose a patch-based compression process using deep learning, focusing on the lossy point cloud geometry compression. Unlike existing point cloud compression networks, which apply feature extraction and reconstruction on the entire point cloud, we divide the point cloud into patches and compress each patch independently. In the decoding process, we finally assemble the decompressed patches into a complete point cloud. In addition, we train our network by a patch-to-patch criterion, i.e., use the local reconstruction loss for optimization, to approximate the global reconstruction optimality. Our method outperforms the state-of-the-art in terms of rate-distortion performance, especially at low bitrates. Moreover, the compression process we proposed can guarantee to generate the same number of points as the input. The network model of this method can be easily applied to other point cloud reconstruction problems, such as upsampling.