Although RDBs store vast amounts of rich, informative data spread across interconnected tables, the progress of predictive machine learning models as applied to such tasks arguably falls well behind advances in other domains such as computer vision or natural language processing. This deficit stems, at least in part, from the lack of established/public RDB benchmarks as needed for training and evaluation purposes. As a result, related model development thus far often defaults to tabular approaches trained on ubiquitous single-table benchmarks, or on the relational side, graph-based alternatives such as GNNs applied to a completely different set of graph datasets devoid of tabular characteristics. To more precisely target RDBs lying at the nexus of these two complementary regimes, we explore a broad class of baseline models predicated on: (i) converting multi-table datasets into graphs using various strategies equipped with efficient subsampling, while preserving tabular characteristics; and (ii) trainable models with well-matched inductive biases that output predictions based on these input subgraphs. Then, to address the dearth of suitable public benchmarks and reduce siloed comparisons, we assemble a diverse collection of (i) large-scale RDB datasets and (ii) coincident predictive tasks. From a delivery standpoint, we operationalize the above four dimensions (4D) of exploration within a unified, scalable open-source toolbox called 4DBInfer. We conclude by presenting evaluations using 4DBInfer, the results of which highlight the importance of considering each such dimension in the design of RDB predictive models, as well as the limitations of more naive approaches such as simply joining adjacent tables. Our source code is released at https://github.com/awslabs/multi-table-benchmark .
Current recommendation systems are significantly affected by a serious issue of temporal data shift, which is the inconsistency between the distribution of historical data and that of online data. Most existing models focus on utilizing updated data, overlooking the transferable, temporal data shift-free information that can be learned from shifting data. We propose the Temporal Invariance of Association theorem, which suggests that given a fixed search space, the relationship between the data and the data in the search space keeps invariant over time. Leveraging this principle, we designed a retrieval-based recommendation system framework that can train a data shift-free relevance network using shifting data, significantly enhancing the predictive performance of the original model in the recommendation system. However, retrieval-based recommendation models face substantial inference time costs when deployed online. To address this, we further designed a distill framework that can distill information from the relevance network into a parameterized module using shifting data. The distilled model can be deployed online alongside the original model, with only a minimal increase in inference time. Extensive experiments on multiple real datasets demonstrate that our framework significantly improves the performance of the original model by utilizing shifting data.
Quantum artificial intelligence is a frontier of artificial intelligence research, pioneering quantum AI-powered circuits to address problems beyond the reach of deep learning with classical architectures. This work implements a large-scale quantum-activated recurrent neural network possessing more than 3 trillion hardware nodes/cm$^2$, originating from repeatable atomic-scale nucleation dynamics in an amorphous material integrated on-chip, controlled with 0.07 nW electric power per readout channel. Compared to the best-performing reservoirs currently reported, this implementation increases the scale of the network by two orders of magnitude and reduces the power consumption by six, reaching power efficiencies in the range of the human brain, dissipating 0.2 nW/neuron. When interrogated by a classical input, the chip implements a large-scale hardware security model, enabling dictionary-free authentication secure against statistical inference attacks, including AI's present and future development, even for an adversary with a copy of all the classical components available. Experimental tests report 99.6% reliability, 100% user authentication accuracy, and an ideal 50% key uniqueness. Due to its quantum nature, the chip supports a bit density per feature size area three times higher than the best technology available, with the capacity to store more than $2^{1104}$ keys in a footprint of 1 cm$^2$. Such a quantum-powered platform could help counteract the emerging form of warfare led by the cybercrime industry in breaching authentication to target small to large-scale facilities, from private users to intelligent energy grids.
The Aesthetics Assessment of Children's Paintings (AACP) is an important branch of the image aesthetics assessment (IAA), playing a significant role in children's education. This task presents unique challenges, such as limited available data and the requirement for evaluation metrics from multiple perspectives. However, previous approaches have relied on training large datasets and subsequently providing an aesthetics score to the image, which is not applicable to AACP. To solve this problem, we construct an aesthetics assessment dataset of children's paintings and a model based on self-supervised learning. 1) We build a novel dataset composed of two parts: the first part contains more than 20k unlabeled images of children's paintings; the second part contains 1.2k images of children's paintings, and each image contains eight attributes labeled by multiple design experts. 2) We design a pipeline that includes a feature extraction module, perception modules and a disentangled evaluation module. 3) We conduct both qualitative and quantitative experiments to compare our model's performance with five other methods using the AACP dataset. Our experiments reveal that our method can accurately capture aesthetic features and achieve state-of-the-art performance.
Existing Global Path Planning (GPP) algorithms predominantly presume planning in a static environment. This assumption immensely limits their applications to Unmanned Surface Vehicles (USVs) that typically navigate in dynamic environments. To address this limitation, we present OkayPlan, a GPP algorithm capable of generating safe and short paths in dynamic scenarios at a real-time executing speed (125 Hz on a desktop-class computer). Specifically, we approach the challenge of dynamic obstacle avoidance by formulating the path planning problem as an obstacle kinematics augmented optimization problem, which can be efficiently resolved through a PSO-based optimizer at a real-time speed. Meanwhile, a Dynamic Prioritized Initialization (DPI) mechanism that adaptively initializes potential solutions for the optimization problem is established to further ameliorate the solution quality. Additionally, a relaxation strategy that facilitates the autonomous tuning of OkayPlan's hyperparameters in dynamic environments is devised. Comparative experiments involving canonical and contemporary GPP algorithms, along with ablation studies, have been conducted to substantiate the efficacy of our approach. Results indicate that OkayPlan outstrips existing methods in terms of path safety, length optimality, and computational efficiency, establishing it as a potent GPP technique for dynamic environments. The video and code associated with this paper are accessible at https://github.com/XinJingHao/OkayPlan.
In recent years, the recognition of free-hand sketches has remained a popular task. However, in some special fields such as the military field, free-hand sketches are difficult to sample on a large scale. Common data augmentation and image generation techniques are difficult to produce images with various free-hand sketching styles. Therefore, the recognition and segmentation tasks in related fields are limited. In this paper, we propose a novel adversarial generative network that can accurately generate realistic free-hand sketches with various styles. We explore the performance of the model, including using styles randomly sampled from a prior normal distribution to generate images with various free-hand sketching styles, disentangling the painters' styles from known free-hand sketches to generate images with specific styles, and generating images of unknown classes that are not in the training set. We further demonstrate with qualitative and quantitative evaluations our advantages in visual quality, content accuracy, and style imitation on SketchIME.
Gesture recognition is an indispensable component of natural and efficient human-computer interaction technology, particularly in desktop-level applications, where it can significantly enhance people's productivity. However, the current gesture recognition community lacks a suitable desktop-level (top-view perspective) dataset for lightweight gesture capture devices. In this study, we have established a dataset named GR4DHCI. What distinguishes this dataset is its inherent naturalness, intuitive characteristics, and diversity. Its primary purpose is to serve as a valuable resource for the development of desktop-level portable applications. GR4DHCI comprises over 7,000 gesture samples and a total of 382,447 frames for both Stereo IR and skeletal modalities. We also address the variances in hand positioning during desktop interactions by incorporating 27 different hand positions into the dataset. Building upon the GR4DHCI dataset, we conducted a series of experimental studies, the results of which demonstrate that the fine-grained classification blocks proposed in this paper can enhance the model's recognition accuracy. Our dataset and experimental findings presented in this paper are anticipated to propel advancements in desktop-level gesture recognition research.
How to effectively exploit spatio-temporal information is crucial to capture target appearance changes in visual tracking. However, most deep learning-based trackers mainly focus on designing a complicated appearance model or template updating strategy, while lacking the exploitation of context between consecutive frames and thus entailing the \textit{when-and-how-to-update} dilemma. To address these issues, we propose a novel explicit visual prompts framework for visual tracking, dubbed \textbf{EVPTrack}. Specifically, we utilize spatio-temporal tokens to propagate information between consecutive frames without focusing on updating templates. As a result, we cannot only alleviate the challenge of \textit{when-to-update}, but also avoid the hyper-parameters associated with updating strategies. Then, we utilize the spatio-temporal tokens to generate explicit visual prompts that facilitate inference in the current frame. The prompts are fed into a transformer encoder together with the image tokens without additional processing. Consequently, the efficiency of our model is improved by avoiding \textit{how-to-update}. In addition, we consider multi-scale information as explicit visual prompts, providing multiscale template features to enhance the EVPTrack's ability to handle target scale changes. Extensive experimental results on six benchmarks (i.e., LaSOT, LaSOT\rm $_{ext}$, GOT-10k, UAV123, TrackingNet, and TNL2K.) validate that our EVPTrack can achieve competitive performance at a real-time speed by effectively exploiting both spatio-temporal and multi-scale information. Code and models are available at https://github.com/GXNU-ZhongLab/EVPTrack.
The edge intelligence (EI) has been widely applied recently. Spliting the model between device, edge server, and cloud can improve the performance of EI greatly. The model segmentation without user mobility has been investigated deeply by previous works. However, in most use cases of EI, the end devices are mobile. Only a few works have been carried out on this aspect. These works still have many issues, such as ignoring the energy consumption of mobile device, inappropriate network assumption, and low effectiveness on adaptiving user mobility, etc. Therefore, for addressing the disadvantages of model segmentation and resource allocation in previous works, we propose mobility and cost aware model segmentation and resource allocation algorithm for accelerating the inference at edge (MCSA). Specfically, in the scenario without user mobility, the loop interation gradient descent (Li-GD) algorithm is provided. When the mobile user has a large model inference task needs to be calculated, it will take the energy consumption of mobile user, the communication and computing resource renting cost, and the inference delay into account to find the optimal model segmentation and resource allocation strategy. In the scenario with user mobility, the mobiity aware Li-GD (MLi-GD) algorithm is proposed to calculate the optimal strategy. Then, the properties of the proposed algorithms are investigated, including convergence, complexity, and approximation ratio. The experimental results demonstrate the effectiveness of the proposed algorithms.
Splitting the inference model between device, edge server, and cloud can improve the performance of EI greatly. Additionally, the non-orthogonal multiple access (NOMA), which is the key supporting technologies of B5G/6G, can achieve massive connections and high spectrum efficiency. Motivated by the benefits of NOMA, integrating NOMA with model split in MEC to reduce the inference latency further becomes attractive. However, the NOMA based communication during split inference has not been properly considered in previous works. Therefore, in this paper, we integrate the NOMA into split inference in MEC, and propose the effective communication and computing resource allocation algorithm to accelerate the model inference at edge. Specifically, when the mobile user has a large model inference task needed to be calculated in the NOMA-based MEC, it will take the energy consumption of both device and edge server and the inference latency into account to find the optimal model split strategy, subchannel allocation strategy (uplink and downlink), and transmission power allocation strategy (uplink and downlink). Since the minimum inference delay and energy consumption cannot be satisfied simultaneously, and the variables of subchannel allocation and model split are discrete, the gradient descent (GD) algorithm is adopted to find the optimal tradeoff between them. Moreover, the loop iteration GD approach (Li-GD) is proposed to reduce the complexity of GD algorithm that caused by the parameter discrete. Additionally, the properties of the proposed algorithm are also investigated, which demonstrate the effectiveness of the proposed algorithms.