Multimodal emotion recognition is an important research topic in artificial intelligence. Over the past few decades, researchers have made remarkable progress by increasing dataset size and building more effective architectures. However, due to various reasons (such as complex environments and inaccurate labels), current systems still cannot meet the demands of practical applications. Therefore, we plan to organize a series of challenges around emotion recognition to further promote the development of this field. Last year, we launched MER2023, focusing on three topics: multi-label learning, noise robustness, and semi-supervised learning. This year, we continue to organize MER2024. In addition to expanding the dataset size, we introduce a new track around open-vocabulary emotion recognition. The main consideration for this track is that existing datasets often fix the label space and use majority voting to enhance annotator consistency, but this process may limit the model's ability to describe subtle emotions. In this track, we encourage participants to generate any number of labels in any category, aiming to describe the emotional state as accurately as possible. Our baseline is based on MERTools and the code is available at: https://github.com/zeroQiaoba/MERTools/tree/master/MER2024.
Multimodal fusion is a significant method for most multimodal tasks. With the recent surge in the number of large pre-trained models, combining both multimodal fusion methods and pre-trained model features can achieve outstanding performance in many multimodal tasks. In this paper, we present our approach, which leverages both advantages for addressing the task of Expression (Expr) Recognition and Valence-Arousal (VA) Estimation. We evaluate the Aff-Wild2 database using pre-trained models, then extract the final hidden layers of the models as features. Following preprocessing and interpolation or convolution to align the extracted features, different models are employed for modal fusion. Our code is available at GitHub - FulgenceWen/ABAW6th.
Deception detection has attracted increasing attention due to its importance in many practical scenarios. Currently, data scarcity harms the development of this field. On the one hand, it is costly to hire participants to simulate deception scenarios. On the other hand, it is difficult to collect videos containing deceptive behaviors on the Internet. To address data scarcity, this paper proposes a new data collection pipeline. Specifically, we use GPT-4 to simulate a role-play between a suspect and a police officer. During interrogation, the suspect lies to the police officer to evade responsibility for the crime, while the police officer uncovers the truth and gathers evidence. Compared with previous datasets, this strategy reduces data collection costs, providing a promising way to increase the dataset size. Meanwhile, we extend the traditional deception detection task to deception reasoning, further providing evidence for deceptive parts. This dataset can also be used to evaluate the complex reasoning capability of current large language models and serve as a reasoning benchmark for further research.
Audio-Visual Emotion Recognition (AVER) has garnered increasing attention in recent years for its critical role in creating emotion-ware intelligent machines. Previous efforts in this area are dominated by the supervised learning paradigm. Despite significant progress, supervised learning is meeting its bottleneck due to the longstanding data scarcity issue in AVER. Motivated by recent advances in self-supervised learning, we propose Hierarchical Contrastive Masked Autoencoder (HiCMAE), a novel self-supervised framework that leverages large-scale self-supervised pre-training on vast unlabeled audio-visual data to promote the advancement of AVER. Following prior arts in self-supervised audio-visual representation learning, HiCMAE adopts two primary forms of self-supervision for pre-training, namely masked data modeling and contrastive learning. Unlike them which focus exclusively on top-layer representations while neglecting explicit guidance of intermediate layers, HiCMAE develops a three-pronged strategy to foster hierarchical audio-visual feature learning and improve the overall quality of learned representations. To verify the effectiveness of HiCMAE, we conduct extensive experiments on 9 datasets covering both categorical and dimensional AVER tasks. Experimental results show that our method significantly outperforms state-of-the-art supervised and self-supervised audio-visual methods, which indicates that HiCMAE is a powerful audio-visual emotion representation learner. Codes and models will be publicly available at https://github.com/sunlicai/HiCMAE.
Video-based facial affect analysis has recently attracted increasing attention owing to its critical role in human-computer interaction. Previous studies mainly focus on developing various deep learning architectures and training them in a fully supervised manner. Although significant progress has been achieved by these supervised methods, the longstanding lack of large-scale high-quality labeled data severely hinders their further improvements. Motivated by the recent success of self-supervised learning in computer vision, this paper introduces a self-supervised approach, termed Self-supervised Video Facial Affect Perceiver (SVFAP), to address the dilemma faced by supervised methods. Specifically, SVFAP leverages masked facial video autoencoding to perform self-supervised pre-training on massive unlabeled facial videos. Considering that large spatiotemporal redundancy exists in facial videos, we propose a novel temporal pyramid and spatial bottleneck Transformer as the encoder of SVFAP, which not only enjoys low computational cost but also achieves excellent performance. To verify the effectiveness of our method, we conduct experiments on nine datasets spanning three downstream tasks, including dynamic facial expression recognition, dimensional emotion recognition, and personality recognition. Comprehensive results demonstrate that SVFAP can learn powerful affect-related representations via large-scale self-supervised pre-training and it significantly outperforms previous state-of-the-art methods on all datasets. Codes will be available at https://github.com/sunlicai/SVFAP.
Recently, GPT-4 with Vision (GPT-4V) has shown remarkable performance across various multimodal tasks. However, its efficacy in emotion recognition remains a question. This paper quantitatively evaluates GPT-4V's capabilities in multimodal emotion understanding, encompassing tasks such as facial emotion recognition, visual sentiment analysis, micro-expression recognition, dynamic facial emotion recognition, and multimodal emotion recognition. Our experiments show that GPT-4V exhibits impressive multimodal and temporal understanding capabilities, even surpassing supervised systems in some tasks. Despite these achievements, GPT-4V is currently tailored for general domains. It performs poorly in micro-expression recognition that requires specialized expertise. The main purpose of this paper is to present quantitative results of GPT-4V on emotion understanding and establish a zero-shot benchmark for future research. Code and evaluation results are available at: https://github.com/zeroQiaoba/gpt4v-emotion.
Dynamic facial expression recognition (DFER) is essential to the development of intelligent and empathetic machines. Prior efforts in this field mainly fall into supervised learning paradigm, which is restricted by the limited labeled data in existing datasets. Inspired by recent unprecedented success of masked autoencoders (e.g., VideoMAE), this paper proposes MAE-DFER, a novel self-supervised method which leverages large-scale self-supervised pre-training on abundant unlabeled data to advance the development of DFER. Since the vanilla Vision Transformer (ViT) employed in VideoMAE requires substantial computation during fine-tuning, MAE-DFER develops an efficient local-global interaction Transformer (LGI-Former) as the encoder. LGI-Former first constrains self-attention in local spatiotemporal regions and then utilizes a small set of learnable representative tokens to achieve efficient local-global information exchange, thus avoiding the expensive computation of global space-time self-attention in ViT. Moreover, in addition to the standalone appearance content reconstruction in VideoMAE, MAE-DFER also introduces explicit facial motion modeling to encourage LGI-Former to excavate both static appearance and dynamic motion information. Extensive experiments on six datasets show that MAE-DFER consistently outperforms state-of-the-art supervised methods by significant margins, verifying that it can learn powerful dynamic facial representations via large-scale self-supervised pre-training. Besides, it has comparable or even better performance than VideoMAE, while largely reducing the computational cost (about 38\% FLOPs). We believe MAE-DFER has paved a new way for the advancement of DFER and can inspire more relavant research in this field and even other related tasks. Codes and models are publicly available at https://github.com/sunlicai/MAE-DFER.
Speech emotion recognition aims to identify and analyze emotional states in target speech similar to humans. Perfect emotion recognition can greatly benefit a wide range of human-machine interaction tasks. Inspired by the human process of understanding emotions, we demonstrate that compared to quantized modeling, understanding speech content from a continuous perspective, akin to human-like comprehension, enables the model to capture more comprehensive emotional information. Additionally, considering that humans adjust their perception of emotional words in textual semantic based on certain cues present in speech, we design a novel search space and search for the optimal fusion strategy for the two types of information. Experimental results further validate the significance of this perception adjustment. Building on these observations, we propose a novel framework called Multiple perspectives Fusion Architecture Search (MFAS). Specifically, we utilize continuous-based knowledge to capture speech semantic and quantization-based knowledge to learn textual semantic. Then, we search for the optimal fusion strategy for them. Experimental results demonstrate that MFAS surpasses existing models in comprehensively capturing speech emotion information and can automatically adjust fusion strategy.
Audio deepfake detection is an emerging topic in the artificial intelligence community. The second Audio Deepfake Detection Challenge (ADD 2023) aims to spur researchers around the world to build new innovative technologies that can further accelerate and foster research on detecting and analyzing deepfake speech utterances. Different from previous challenges (e.g. ADD 2022), ADD 2023 focuses on surpassing the constraints of binary real/fake classification, and actually localizing the manipulated intervals in a partially fake speech as well as pinpointing the source responsible for generating any fake audio. Furthermore, ADD 2023 includes more rounds of evaluation for the fake audio game sub-challenge. The ADD 2023 challenge includes three subchallenges: audio fake game (FG), manipulation region location (RL) and deepfake algorithm recognition (AR). This paper describes the datasets, evaluation metrics, and protocols. Some findings are also reported in audio deepfake detection tasks.
Over the past few decades, multimodal emotion recognition has made remarkable progress with the development of deep learning. However, existing technologies are difficult to meet the demand for practical applications. To improve the robustness, we launch a Multimodal Emotion Recognition Challenge (MER 2023) to motivate global researchers to build innovative technologies that can further accelerate and foster research. For this year's challenge, we present three distinct sub-challenges: (1) MER-MULTI, in which participants recognize both discrete and dimensional emotions; (2) MER-NOISE, in which noise is added to test videos for modality robustness evaluation; (3) MER-SEMI, which provides large amounts of unlabeled samples for semi-supervised learning. In this paper, we test a variety of multimodal features and provide a competitive baseline for each sub-challenge. Our system achieves 77.57% on the F1 score and 0.82 on the mean squared error (MSE) for MER-MULTI, 69.82% on the F1 score and 1.12 on MSE for MER-NOISE, and 86.75% on the F1 score for MER-SEMI, respectively. Baseline code is available at https://github.com/zeroQiaoba/MER2023-Baseline.